Thief will allow no-kill playthrough

Like boy bands and giant cell phones, some trends were destined to make a comeback. You can add no-kill games on that list as well. As Deus Ex: Human Revolution and Dishonored have recently proven, there is an audience that doesn't want to go into every situation guns-blazing. Eidos Montreal's upcoming reboot of Thief promises to offer gamers the flexibility to be a killer--or take a less lethal approach.

Although the franchise may be in new hands now, Eidos Montreal's Adam Badke promised that "we're huge fans of the original games and we've done our homework to create a game that maintains the essence of the original."

"Players will have multiple ways to approach their objectives and each objective can be reached using Garrett's various tools, by exploring and by playing with your environment," he explained in a community blog post (via Polygon). "Difficulty options allow the experience to be scaled for hardcore fans of the original series, but to also let newcomers have a lot of fun. And yes, you can complete the game without killing anybody--Garrett is a Master Thief, not a killing machine!"

Nicolas Cantin, director of the game, also recanted what he said in a previous interview. Although he said that the design of Garrett in the new game would be more "mainstream," he says that he didn't get his point across correctly. "I think I might not have illustrated some of my points clearly on the video. It's not correct to say that we're trying to make Thief 'mainstream,' or that we're trying to make Garrett 'less gothic.'"