Weekend Confirmed 156 - Tomb Raider, SimCity

By Ozzie Mejia, Mar 15, 2013 11:00am PDT

This week, Garnett Lee welcomes back his partner-in-crime, Jeff Cannata, along with Nikole Zivalich and Marcus Beer of Annoyed Gamer fame. It doesn't take long for Garnett and Jeff to have their first friendly disagreement, like all couples do, as they have a spirited debate about Tomb Raider. There's also talk more about SimCity and its tumultuous roads (that may or may not be curved), as well as God of War: Ascension and Mass Effect 3's Citadel DLC. And after her epic Pokemon rant, Nikole Z's ready to give everyone an encore when she talks Gears of War.

Weekend Confirmed Ep. 156: 3/15/2013

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If you're viewing this in the GameFly application, you can play Weekend Confirmed Episode 156 directly.

Weekend Confirmed comes in four segments to make it easy to listen to in segments or all at once. Here's the timing for this week's episode:

    Show Breakdown:

    Round 1 - 00:00:36 - 00:35:05

    Whatcha' Been Playin Part 1 - 00:36:32 - 01:05:57

    Whatcha Been Playin Part 2 01:06:34 - 01:37:10

    Listener Feedback/Front Page News - 01:37:55 - 02:09:51

Follow the Weekend Confirmed crew on Twitter, too!

Weekend Confirmed @WeekendConfirmd

Garnett Lee @GarnettLee

Jeff Cannata @JeffCannata

Nikole Zivalich @NikoleZ

Marcus Beer @AnnoyedGamer

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Original music in the show by Del Rio. Get his latest Album, Club Tipsy on iTunes. Check out more, including the Super Mega Worm mix and other mash-ups on his ReverbNation page or Facebook page, and follow him on twitter @delriomusic.

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  • I agree with Jeff and Marcus that Lara's character had a great arc in the game. She is a fundamentally different person coming out than she was going in.

    At the beginning of the game, she's at a crossroads in her life. Archeology doesn't excite her anymore. She's happy to work in the background despite, from what we gather, being the brains of the operation. She is disillusioned with her life, going through the motions and resenting it. Over the course of that game, she is forced to the brink, discovers new strength inside her, becomes a leader instead of a resentful follower.

    It's worth noting, that the back story for the 'original' Lara was that she was a posh socialite who's plane went down in the alps, and she had to survive. It was that experience - the thrill of it - that drove her towards becoming a treasure-hunter explorer. In that regard, this story of Lara isn't too far off the original story, we just get to play through it this time instead of coming in when she's already a super-hero.

    Was it perfectly executed? No. But look, we're working with a medium where schlock like the Metal Gear series is held up as great story-telling. I'm willing to overlook a few instances of clunky execution for what is otherwise, overall a really great journey.

    The major issue I have is that the gameplay is incongruous with the character growth. It's the same problem that faced Uncharted, and it's a problem of cowardice. Crystal Dynamics seemed scared to make players wait too long before the action started, and put too much room between gunfights. But they had the PERFECT franchise to do exactly that with, all they had to do was open up the environment and push a harder emphasis on exploration, rather than pushing more and more badguys for you to gun down.

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