Weekend Confirmed 154 - PlayStation 4, Revengeance and Assassin's Creed 4

By Ozzie Mejia, Mar 01, 2013 11:00am PST

With Jeff Cannata still in Barcelona, Garnett Lee is joined this week by Xav De Matos and Andrea Rene. They bring the PlayStation 4 conversation to its conclusion with some final thoughts on last week's presentation event. That's followed by thoughts on Metal Gear Rising: Revengeance, Crysis 3, and some early thoughts on this week's Assassin's Creed 4 news. And as always, a new round of Finishing Moves will ring in the weekend.

Weekend Confirmed Ep. 154: 3/1/2013

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If you're viewing this in the GameFly application, you can play Weekend Confirmed Episode 154 directly.

Weekend Confirmed comes in four segments to make it easy to listen to in segments or all at once. Here's the timing for this week's episode:

    Show Breakdown:

    Round 1 - 00:00:39 - 00:15:00

    Whatcha' Been Playin Part 1 - 00:16:09 - 00:58:48

    Whatcha Been Playin Part 2 01:00:15 - 01:27:49

    Listener Feedback/Front Page News - 01:28:41 - 01:56:57

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Weekend Confirmed @WeekendConfirmd

Garnett Lee @GarnettLee

Xav De Matos @Xav

Andrea Rene @andrearene

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Information about Andrea Rene's Cancer Walk Walk with Sally

Original music in the show by Del Rio. Get his latest Album, Club Tipsy on iTunes. Check out more, including the Super Mega Worm mix and other mash-ups on his ReverbNation page or Facebook page, and follow him on twitter @delriomusic.

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  • Regarding micro transaction in games right now. I think people need to take a look at Gungho with their game "Puzzle and Dragons". It's the highest grossing app in Japan right now and is making more than $2million a day for the company. The game has been out for over a year now and it's still going strong, unlike most free to play games on mobile devices, the trend only usually last a couple of months than it tails off and no one talks about the game anymore because people who are willing to pay, will get to see everything they wanted and the ones who don't want to pay, will get tired of the game.

    Because the game isn't available in EU, I have to get the US and JP version to play with, which means there's no easy way for me to buy anything in game even if I wanted to. But, and this is a big but, I'm still on par progress wise compared to the people who DO buy the in game currency. The reason being that the in game currency buys you a chance to roll a rare pet from the gacha machine, you'll still need the skills and patience to level them up.

    Unlike most other companies that does micro transactions, who's out there to squeeze every penny out of you by putting up road blocks for every step you take in game. Gungho itself is VERY generous with giving players free in game currency, even if you don't spend anything, you're still able to save enough stones pretty quickly to play with. It's very enticing for players who don't normally pay for in game purchase to actually spend some money because they tempt you so much by giving you some really good stuff for free.

    The culture in Asia is more receptive to micro transactions than the western world, but if more companies adopt Gungho's way of dealing with micro transactions, by giving away lots of free stuff first before asking you to pay for it, I think more and more people will change their mindset about micro transactions in the western market. Most importantly tho, the game has to have substance and depth to be able to lure people in and make them stay in the first place.

    And if you haven't already tried Puzzle and Dragons, I think you're missing out on a great micro transaction game that doesn't actually need you to pay for it (but you'll feel obliged to)

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