Weekend Confirmed 154 - PlayStation 4, Revengeance and Assassin's Creed 4

By Ozzie Mejia, Mar 01, 2013 11:00am PST

With Jeff Cannata still in Barcelona, Garnett Lee is joined this week by Xav De Matos and Andrea Rene. They bring the PlayStation 4 conversation to its conclusion with some final thoughts on last week's presentation event. That's followed by thoughts on Metal Gear Rising: Revengeance, Crysis 3, and some early thoughts on this week's Assassin's Creed 4 news. And as always, a new round of Finishing Moves will ring in the weekend.

Weekend Confirmed Ep. 154: 3/1/2013

Subscription Links:

Here's a handy pop-up player so you can listen from right here on the page. Let us know how it works for you.

If you're viewing this in the GameFly application, you can play Weekend Confirmed Episode 154 directly.

Weekend Confirmed comes in four segments to make it easy to listen to in segments or all at once. Here's the timing for this week's episode:

    Show Breakdown:

    Round 1 - 00:00:39 - 00:15:00

    Whatcha' Been Playin Part 1 - 00:16:09 - 00:58:48

    Whatcha Been Playin Part 2 01:00:15 - 01:27:49

    Listener Feedback/Front Page News - 01:28:41 - 01:56:57

Follow the Weekend Confirmed crew on Twitter, too!

Weekend Confirmed @WeekendConfirmd

Garnett Lee @GarnettLee

Xav De Matos @Xav

Andrea Rene @andrearene

Remember to join the Official Facebook Weekend Confirmed Page and add us to your Facebook routine. We'll be keeping you up with the latest on the show there as well.

Information about Andrea Rene's Cancer Walk Walk with Sally

Original music in the show by Del Rio. Get his latest Album, Club Tipsy on iTunes. Check out more, including the Super Mega Worm mix and other mash-ups on his ReverbNation page or Facebook page, and follow him on twitter @delriomusic.

Click here to comment...

Comments

  • You guys are entitled to your opinions as far as how you felt about the PS Meeting. I think its the perception that you're looking at things in a vacuum that riles up your listeners.

    Everyone this involved in games should know how the cycle works. We've seen it before. Launch games aren't representative of what a console is truly capable of because devs are developing on a moving goal post as far as hardware, service features, and launch deadlines. Not to mention they are transitioning from old engines to new engines. To compare Killzone: Shadow Fall (a launch title) to Crysis 3 (the 3rd iteration of a PC game) is a little silly.

    Now extrapolate that out to the conference, and know that every developer showcasing a game is under those restrictions, and that is February. It just seems like people have unrealistic expectations, and from show to show...we never check them with regards to realities of development. I don't think you have to be a coder to recognize that, just reasonable. Call up J. Stevenson to testify. Its this exclusion of context and macro level view of the industry, with the addition of criticism and proclaimed disappointment that reads as cynicism. Just try to connect the dots more.

    ***SIDE NOTE / TANGENT****
    While Capcom hasn't made too many new IP that I care about, I applaud them for trying. Another company we don't really give that credit to (maybe because they double as a manufacturer) is Sony. Gaming needs Japan. Gaming needs Capcom. Gaming needs Sony.