Weekend Confirmed 154 - PlayStation 4, Revengeance and Assassin's Creed 4

By Ozzie Mejia, Mar 01, 2013 11:00am PST

With Jeff Cannata still in Barcelona, Garnett Lee is joined this week by Xav De Matos and Andrea Rene. They bring the PlayStation 4 conversation to its conclusion with some final thoughts on last week's presentation event. That's followed by thoughts on Metal Gear Rising: Revengeance, Crysis 3, and some early thoughts on this week's Assassin's Creed 4 news. And as always, a new round of Finishing Moves will ring in the weekend.

Weekend Confirmed Ep. 154: 3/1/2013

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If you're viewing this in the GameFly application, you can play Weekend Confirmed Episode 154 directly.

Weekend Confirmed comes in four segments to make it easy to listen to in segments or all at once. Here's the timing for this week's episode:

    Show Breakdown:

    Round 1 - 00:00:39 - 00:15:00

    Whatcha' Been Playin Part 1 - 00:16:09 - 00:58:48

    Whatcha Been Playin Part 2 01:00:15 - 01:27:49

    Listener Feedback/Front Page News - 01:28:41 - 01:56:57

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Weekend Confirmed @WeekendConfirmd

Garnett Lee @GarnettLee

Xav De Matos @Xav

Andrea Rene @andrearene

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Information about Andrea Rene's Cancer Walk Walk with Sally

Original music in the show by Del Rio. Get his latest Album, Club Tipsy on iTunes. Check out more, including the Super Mega Worm mix and other mash-ups on his ReverbNation page or Facebook page, and follow him on twitter @delriomusic.

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  • About the free-to-play/microtransaction talk

    I think I managed to find the game that personifies the worst way to handle microtransactions and was a blatant cash grab by Square-Enix: Final Fantasy: All the Bravest.

    It's available on iOS for $3.99, which is cheaper than the full games ($15.99 for Final Fantasy IV), but it's loaded with microtransactiony goodness.

    I did a full write-up of it (link at the end), but here's the cliffnotes version to save you from wasting $3.99:

    The entire game is swipe to make your side attack. No strategy, just wait until the bar is full and attack. One hit from the enemy and you lose a guy. Lose them all and you have to wait three minutes for each one to recharge. Don't want to wait? Here have some magic hourglasses, 3 for 99 cents. Unless you spend a lot of time grinding (i.e. replaying the same exact battles over and over), you're not surviving most boss battles in one go.

    The characters you get are the generic classes (fighters, mages, sages, etc.), but you can unlock your favorite characters from other FF games (Cloud, Squall, Lightning, Cyclone etc.) by plunking down 99 cents a character. I'm sorry, I meant plunking down 99 cents for a 1:35 shot at your favorite character. The 35 bonus characters are 99 cents apiece with no ability to choose who you want.

    Also the game offers more generic swiping for $4 each in three other areas. At least with those you can choose which ones you want.

    All in all, this $3.99 game can theoretically nickel and dime you out of $50 easily.

    And it's not like SE didn't mean for this to be a cash grab. There were no previews, no announcements about it ahead of time. One day, it just plopped onto the iTunes Store with the promise of retro graphics, retro characters and the amazing music of Final Fantasy. Those three things it delivered on, sort of. The rest? A sad cash grab.