When Andrew visited Sony for his preview of The Last of Us, he got a look at the various stages of infection that Naughty Dog was using to create non-zombies. A new video developer diary goes into a bit more detail on the creation process, while showing off some game play at the same time.
The diary, entitled Hush, details how the look of infected was created, using images of diseases and fungus to get the right look and feel. It also explains a bit how the clickers use echo-location to hunt down prey, and shows how players can throw things to make sounds to distract them. It does a good job of creating the eerie feeling of dread when you hear the clicking noise.
The Last of Us is coming exclusively to PlayStation 3, but the release was recently delayed until June 14.
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