Next Resident Evil to be more 'focused'
by Steve Watts, Feb 14, 2013 3:30pm PSTResident Evil has fallen on hard times. After Resident Evily 6 garnered mixed reviews and poor sales, Capcom was left searching for answers. Whether it was the mass-market appeal or Resident Evil overload, the company seems to have decided on at least one fix: make the experience more focused.
"We have a couple different sets of Resident Evil fans," Capcom's Christian Svensson told Rock Paper Shotgun. "We have those who love Resident Evil 1, 2, 3, Code Veronica, and Zero, and then we have those who came along during the RE4 era and like things a little more action-oriented, and RE5 even more [action-oriented]. And then RE6 was even more action-focused than that."
"The hard part is taking all these things and figuring out how to make something for everyone," he continued "That was especially the aspiration of RE6. I don't know that it worked out exactly the way we hoped, but moving forward, I think you're going to see a bit more focus - as opposed to trying to be all things for all people."
Resident Evil 6 featured various campaigns built for the different kinds of fans, but the result didn't seem to completely satisfy most players. It seems from Svensson's comments that future Resident Evil games will pick one direction for the series to go, and then stick with it.
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Capcom's Christian Svensson says that future Resident Evil games will have "a bit more focus - as opposed to trying to be all things for all people."
Capcom's Christian Svensson says that future Resident Evil games will have "a bit more focus - as opposed to trying to be all things for all people." : Shacknews
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RE4 was exactly the direction the series needed to go. It was eerie and tense, and every decision you made still boiled down to survival-oriented concerns: targeting the legs to stun enemies and knock over a group, using the knife on downed enemies to conserve ammo (a viable tactic in 4, unlike in the previous games), and taking advantage of your environment to hop through windows, barricade doors, knock down ladders, etc.
RE5 was where the series slipped up. RE5 lacked the tense atmosphere of survival horror games and gave the player more ammo than he knew what to do with. It was an action game, not an action-survival horror game. RE6 was even worse. It was twitchy, distracted, and suffered a huge identity crisis. RE5, in comparison, was a great game.
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