Dead Space 3 has been rather divisive amongst fans. Many lament the franchise's move to bigger action setpieces, and long for a more solitary experience akin to the first game. Antony Johnston, one of the writers for the first game, recently spoke about how the transition away from "old-school survival horror" was "inevitable" because of the universe Visceral Games had created.
"The developers always wanted to go bigger, in terms of scope," he explained. "And I've mentioned before that the universe we created was huge, with lots of elements, which simply didn't make it into the first game."
"So to get that story told, to round out the universe, it was inevitable the settings and environments would open out a bit, become a bit more epic in scale," Johnston told NowGamer. "Otherwise you'd just have the same game on a different ship each time, and that's pretty dull."
While Johnston had no involvement with Dead Space 3, he does say that Visceral was successful in finding that balance between action and horror--echoing the sentiment of our own review.