Sony wanted Baldur's Gate Enhanced for PSN
by John Keefer, Nov 15, 2012 12:30pm PSTBaldur's Gate: Enhanced Edition is inching closer to release at the end of this month on PC, Mac and iPad, but Beamdog President Trent Oster told Shacknews that Sony wanted the remade classic RPG for the PlayStation Network as well.
"We were approached by Sony to bring the game to PSN, so I counter-proposed what I thought it would cost for us to do it right," Oster said. "For me, to make BG:EE a good experience on a console would require a very heavy redesign for the entire control and input scheme. We're big fans of Baldur's Gate, so we want the game to be great. Without a large scale effort we just could not make a product we could be proud of and Sony decided not to proceed. I believe they wanted to proceed with a quality product, but we just couldn't make the numbers work."
Oster said in April that the game would not appear on the Xbox 360 because of problems translating the game to a controller scheme.
In an extensive interview going up tomorrow, Oster talks about the work left to do before the game comes on November 28, as well as the how the team missed its initial September release date. We also talk about DLC and the future of the BG series.
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Baldur's Gate Enhanced Edition is inching closer to release at the end of this month on PC, Mac and iPad, but Beamdog President Trent Oster said in an exclusive Shacknews interview that Sony wanted the rework of the classic RPG for the PlayStation Network as well.
Baldur's Gate Enhanced Edition is inching closer to release at the end of this month on PC, Mac and iPad, but Beamdog President Trent Oster said in an exclusive Shacknews interview that Sony wanted the rework of the classic RPG for the PlayStation Network as well. : Shacknews
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As for unproven internet services, what more do you need to know other than that this unproven internet service supports everything that makes a Call of Duty game work online (which is that game's bread and butter)?
The UI from the iOS version can easily be adapted to the GamePad's touch screen. And unless they have been personally offended by some representative, the argument about the previous experiment is BS. Many developers have recently gone on record and said that Nintendo's way of handling digital distribution is a massive step up from how things were with WiiWare (royalties being in line with what devs get on steam or the app store). They're becoming very indie friendly right now, arguably more so than other platform holders.
I stand by my point. The decision reeks of personal gripes and bitterness without much business sense resulting in a wasted opportunity.
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