The visuals are also a delight. It's really impressive to see many of the special effects (particularly lighting) from LittleBigPlanet 2 successfully translated to a handheld system. But even more than the tech, the art style must also be applauded. Every environment is so incredibly stylized, and it showcases the engine's versatility quite a bit. I'm still not a big fan of many of the Vita-exclusive controls. While some puzzles make good use of the front and rear touch, I found rear touch especially problematic. The game doesn't allow multi-touch with the rear touch panel, and I often found one of my hands brushing against the back. When the game detects two fingers on the back, it won't let you use any of the rear touch gadgets in the game. Once again, it feels a bit disjointed.
The story mode is oddly compelling
While the addition of touch might not really expand the LittleBigPlanet experience, it's amazing to see what the UGC community has already created since the launch of the beta. As with LittleBigPlanet 2, creators can do much more than create platformers. Already, there are some touch-based puzzle games available to download. Many of these games already rival the quality of most mobile games, making LBP for Vita an incredible platform to download entirely standalone games. The community tools will be familiar to anyone that's played LittleBigPlanet 2. You can queue up levels for future play, and best of all, you can download levels to your system for offline play. Vita owners with 3G access will be glad to find out that all the online features in LBP for Vita work on-the-go. While it was impressive to download new levels and games on the PS3, there's something especially magical about being able to do that wirelessly, while waiting for the bus to arrive.
Tapling is an arcade game that looks and feels totally different
LittleBigPlanet will be available on Vita in September.
Users have already created brand new games for LBP