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The 'philosophical' improvements of Unreal Engine 4

by Steve Watts, Aug 01, 2012 2:00pm PDT

As this generation comes to a close, Epic's next multiplatform engine is starting to take shape. Unreal Engine 4 is the next iteration of Epic's popular game engine, and it promises to do more than make games look prettier.

"The biggest improvement in Unreal Engine 4 is philosophical," Epic co-founder Tim Sweeney said. "We want designers and creative people to take charge of as much of the game production process as possible."

The engine reportedly creates clear lines of differentiation between programming and design tasks, which will let developers iterate and prototype quickly. The interface has been revamped for a more user-friendly layout, letting designers edit, recompile, and test a game easily. Designers will also be able to make small changes without needing a programmer to step in.

"The inability to iterate kills the creative process, because every time you play telephone, something gets lost in translation," lead artist Wyeth Johnson told Game Informer. Senior technical artist Alan Willard added, "You're talking about cutting off weeks to months of your development schedule just because you don't have to wait for compiles, you don't have to wait to rebuild lightning."

And with less emphasis on graphics, Epic hopes that the games will push innovation in other areas. "Today our daily experience involves social networking and being in constant communication with our friends and the Internet at large through Facebook, YouTube, and all sorts of different media," said Sweeney. "It's vitally important that next-generation platforms tie into that ecosystem that people are a part of as seamlessly as possible. Not just Epic's games, but I would hope everybody should have a much greater degree of connectedness in the next generation than in the past."




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