Unreal Engine 4 videos show off tech demos
by Alice O'Connor, Jun 08, 2012 6:00am PDTAs promised, at E3 Epic properly lifted the wraps off its next-generation engine, Unreal Engine 4. While the real-time cinematic teased before is jolly nice and all, the real highlight is a good long look at the tech and tools themselves.
"It is up to Epic ... to motivate Sony and Microsoft not to phone in what these next consoles are going to be. It needs to be a quantum leap," Epic design director Cliff Bleszinski recently commented. "They need to damn near render Avatar in real time, because I want it and gamers want it--even if they don't know they want it."
Of course, the PC is used to show off these demos and will happily keep pace with it all.
Square Enix also showed off its new engine, Luminous Studio, with the Agni's Philosophy tech demo. Nvidia was around too, to show off real-time characters on its GPUs with A New Dawn.
If you simply want to watch a pretty thing, here's that UE4 'Elemental' demo:
But the real meat and potatoes is in this ten-minute walkthrough, showing off specific effects and capabilities of Unreal Engine 4. It also demonstrates how remarkably clean and simple the editor and workflow are for developers, which will surely save a fair few hours and headaches:
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Comments
As promised, at E3 Epic properly lifted the wraps off its next-generation engine, Unreal Engine 4. While the real-time cinematic teased before is jolly nice and all, the real highlight is a good long look at the tech and tools themselves.
As promised, at E3 Epic properly lifted the wraps off its next-generation engine, Unreal Engine 4. While the real-time cinematic teased before is jolly nice and all, the real highlight is a good long look at the tech and tools themselves. : Shacknews
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As for cheaper and less time I think no matter how pimped out the engine is if you want some thing to look awesome its going to take time and money and care from any team. Heck if half the games upped the quality of their textures and shadders you would see massive diffs in the quality of games.
Having said that I can tell you that with the tessellation and the crazy particle effect you can easily pimp out your scene and make it look crazy pretty fast with a team that knows what they are doing. Those new features are going to help out big time in my opinion.
The thing is those cool features are their and are optional, technically no one has to use them and can just use URE just like they did before with the better tool sets. Personally I think no matter how you look at it URE4 is a hardcore win win for any shop if they where to chose it you have all the degrees of a engine you could want.
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