Weekend Confirmed 114 - Diablo 3, Max Payne 3, Lost Planet 3

By Garnett Lee, May 25, 2012 12:00pm PDT

Diablo 3 has strengthened its hold on Jeff Cannata who really only wants to talk about his barbarian, but there's so much more to cover. Garnett returns to the driver's seat after spending last week getting a sneak peek at some of the big games ready to vie for the spotlight at E3. "Indie" Jeff and Andrea Rene complete the adventuring party that gets down to business discussing their varying degree of anticipation for E3, the demise of 38 Studios, and the plight of subscription model MMOs, whether Max Payne 3 actually improves the gunplay over previous Rockstar open world games, and a handful of other games including Lost Planet 3 and Rock Band Blitz. Put a bird on it with Finishing Moves and you've got one massive show to take along on the Memorial Day weekend.

Weekend Confirmed Ep. 114: 05/25/2012

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Weekend Confirmed comes in four segments to make it easy to listen to in segments or all at once. Here's the timing for this week's episode:

    Show Breakdown:

    Round 1 00:00:40 – 00:25:44

    Whatcha Been Playing Part 1 00:26:31– 00:55:52

    Whatcha Been Playing Part 2 00:56:46 – 01:23:42

    Listener Feedback/Front Page News 01:24:34 – 01:57:49

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Jeff Cannata can also be seen on The Totally Rad Show. They've gone daily so there's a new segment to watch every day of the week!

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Original music in the show by Del Rio. Get his latest Album, The Wait is Over on iTunes. Check out more, including the Super Mega Worm mix and other mash-ups on his ReverbNation page or Facebook page, and follow him on twitter @delriomusic.

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  • Maybe I'm crazy, but I saw WoW and the rise of the MMO and though, "Cool, that's an interesting content delivery mechanism." But, apparently publishers see WoW and think, "Gee, I gotta copy THAT game in every way. I just don't understand why publishers and developers would try to mimic WoW, rather than try to innovate and capture the essence? WoW does what it does well, but I don't think it is the only potential zenith of design decisions for the MMO experience. Cross bars are lame. Gluing your eyes to cool down timers is lame.

    So, why the hell would Zenimax plop that same design philosophy onto the Elder Scrolls IP, when it is so counter to what the Elder Scrolls games are all about?

    The only two answers I see are that they have a dearth of creativity and a scuzzy desire to mine the same plot of land as WoW just to get those juicy subscription charges.

    I would never root for a game to fail, but I think Elder Scrolls Online will. And I think it could take Zenimax down with it, or at least severely dampen their expansion.

    Seriously, I just finished the GI article on that game, and it sounds and looks like a stinking turd. Phantasy Star Online is one of my favorite gaming experiences ever. Sadly, I think MMOs are destined to be hurt for the foreseeable future by overcrowding and lack of creativity.

    What the heck do you think is going to happen to save the MMO from becoming the next mini-game collection? I shudder now when I hear of a new mini-game collection announcement. I'm starting to do that for MMOs too.