Weekend Confirmed 107 - Borderlands 2, Republique, Ridge Racer Unbounded

By Garnett Lee, Apr 06, 2012 11:00am PDT

Fresh off the reveal of the reveal of the ambitious iOS game Republique which will be the debut title for his newly formed Camoflaj studio, Ryan Payton joins Garnett and the two Jeffs this week. They discuss the mix of stealth, exploration, and some voyeurism going into the design and the aspirations for it in advance of a Kickstarter campaign that begins Monday. With the Mass Effect "Extended Cut" announced the subject of bringing big games to a conclusion also comes up. There are new games to talk about as well with Jeff sharing some impressions from four and a half hours of playing Borderlands 2, Garnett giving a quick take on Ridge Racer Unbounded (don't think you know how that goes), and, yes, Yakuza 4 talk. All that and Finishing Moves tops things off.

Weekend Confirmed Ep. 107: 04/06/2012

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Weekend Confirmed comes in four segments to make it easy to listen to in segments or all at once. Here's the timing for this week's episode:

    Show Breakdown:

    Round 1 00:00:30 – 00:31:49

    Whatcha Been Playing Part 1 00:32:37 – 01:01:48

    Whatcha Been Playing Part 2 01:02:06 – 01:30:02

    Listener Feedback/Front Page News 01:30:53 – 02:00:33

Game of Thrones Fans! Listen to Book 2 in the Series—A Clash of Kings, Read by Roy Dotrice

Six factions struggle for control of a divided land, preparing to stake their claims through turmoil and war. It is a tale in which brother plots against brother and the dead rise to walk in the night. Against a backdrop of incest and fratricide, alchemy and murder, victory may go to the men and women possessed of the coldest steel... and the coldest hearts. For when kings clash, the whole land trembles. Via RandomHouseAudio.com.

Also be sure to check out the GameFly Spring Sale! Save up to 75% on select PC Titles from now until Monday, 4/9.

Jeff Cannata can also be seen on The Totally Rad Show. They've gone daily so there's a new segment to watch every day of the week!

Follow the Weekend Confirmed crew on Twitter, too!

Weekend Confirmed @WeekendConfirmd

Garnett Lee @GarnettLee

Jeff Cannata @jeffcannata

Jeff Mattas @JeffMattas

Ryan Payton @ryanpayton

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Original music in the show by Del Rio. Get his latest Album, The Wait is Over on iTunes. Check out more, including the Super Mega Worm mix and other mash-ups on his ReverbNation page or Facebook page, and follow him on twitter delriomusic.

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Comments

  • The Shadowrun kickstarter story got me thinking. Exactly how do these guys end up putting a hand out and not being picked up by a publisher for this IP? This could probably apply to other projects as well but I feel this project hits on my issue pretty well. Here's my thoughts:

    This is a well realized IP with 20 years of content around it, including a successful and deep RPG system. Realistically the there's enough story content already out there for the next 10 Shadowrun games.

    Shadowrun falls into the RPG and cyberpunk genres. Both have proven to be successful recently but by no means a crowded field. Also, the world has many unique aspects to it, such as magic and fantasy races.

    The guys pitching this aren't exactly new to gaming. I can't speak for all of them but at least a few I know have serious gaming chops. They "get" how an RPG is supposed to work and what player choice is all about. The also have the past body of work to prove it.

    The game has potential for a strategy based multiplayer.

    The new console cycle isn't far off and this a, well "new to you" IP that could easily launch a series.

    So, how does this get passed up? There may have been a couple bumps, such as a licensing issues or maybe they're really sticking to the 2D, roll heavy game play. Still, no one wanted to take a "chance" on this and from my view it's a game with a lot of upside.

    My question to everyone is: Do you think most game publishers have become so risk adverse that they'd rather put out another "me too" shooter, RPG, ect than take some shots at finding the next big thing? Also, do you think this might come down to just not wanting to make shooter or FPS/TPS RPG? If this is the case these guys are dead right. Shadowrun has plenty of combat but a game of Shadowrun involves a ton of other things as well and is an absolutely team based game.

    Thread Truncated. Click to see all 4 replies.