Weekend Confirmed 99 - Double Fine, Reckoning, Cell HD: emergence

By Jeff Mattas, Feb 10, 2012 11:00am PST

Regular hosts Garnett Lee and Jeff Cannata are away attending to other business, but producer DelRio steps in to shepherd Xav from Joystiq, Christian Spicer, and "Indie" Jeff Mattas through a number of topics. The insanely successful start to indie developer Double Fine's attempt at crowd-funding is discussed, a multitude of listener comments and feedback are addressed, and there's even some time left over to talk about games like Reckoning and Skyrim, and indies like Cell HD: emergence, and Gunpoint.

Weekend Confirmed Ep. 99: 02/10/2012

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Weekend Confirmed comes in four segments to make it easy to listen to in segments or all at once. Here's the timing for this week's episode:

    Show Breakdown:

    Round 1 00:00:29 – 00:25:40

    Whatcha Been Playing Part 1 00:26:14 – 00:52:11

    Whatcha Been Playing Part 2 00:53:10 – 01:19:26

    Listener Feedback/Front Page News 01:20:27 – 01:48:58

Original music in the show by Del Rio. Get his latest Album, The Wait is Over on iTunes. Check out more, including the Super Mega Worm mix and other mash-ups on his ReverbNation page or Facebook page, and follow him on twitter delriomusic.

Jeff Cannata can also be seen on The Totally Rad Show. They've gone daily so there's a new segment to watch every day of the week!

Follow the Weekend Confirmed crew on Twitter, too!

Weekend Confirmed @WeekendConfirmd

Garnett Lee @GarnettLee

Jeff Cannata @jeffcannata

And this week's guests:

Xav de Matos @xav

Jeff Mattas @JeffMattas

Christian Spicer @spicer

Remember to join the Official Facebook Weekend Confirmed Page and add us to your Facebook routine. We'll be keeping you up with the latest on the show there as well.

Click here to comment...


  • Jeff's discussion of Kingdom's of Amalur: Reckoning, and the comments about Dungeon Siege, made it sound like he just isn't a fantasy RPG fan. "the shield of what and all these crazy names", "the town of whatever", and his general ambivalence about the story and dialog. Why do fantasy RPGs need to appeal to people who don't like made up names? don't like reading or listening to long dialog about obscure events? Isn't that the WHOLE POINT OF A FANTASY RPG? You are supposed to learn about the world, exist in the world, suspend disbelief, otherwise whats the point?

    The way the discussion of the game was mixed in with Uncharted, as well as Christian's comments about his "gamer identity" made me think a lot about this "Mainstreaming" of games that seems to be going on. It used to be that you know what types of games you liked and didn't like. RPG, action, adventure, open-world, RTS, sports , racing, puzzle, etc. It used to be assumed that if you weren't the type of person who liked fantasy RPGs, you would not like even a masterpiece RPG like Baldur's Gate; the same way that If you don't like racing games you aren't going to like even the best racing game.

    Some of my favorite games of all time are text-adventures. I'd hate to think what the mainstream press would say about Zork Zero these days. The game is incredible, but only for a certain type of gamer. I feel like we have lost those genre distinctions and if a game is truely 10/10 it has to appeal to everyone even your mom..

    Ever since the NES era there has always been a large sphere of "mainstream games" that appeal to most gamers. Side-scrollers, action games, fighting games generally had broad appeal and just about anyone could review them. But most other genres are pretty niche and you only review them if you happen to like that genre. It would be meaningless for me to review ANY iPhone game, any racing game, any sports game, because to me they are all a complete waste of time. Why in the world would I waste time playing Jetpack joyride when I've got Saint's Row 3, Skyrim, KoA:R and 10 more top-shelf titles waiting for my attention!?

    I realize Jeff did like KoA:R and I'm just using him to going on a bit of a rant here but still, I'm not sure he is really the target audience. Certainly everyone has a right to their opinion on every game, but I think the community needs to be reminded that games fit into certain genres for a reason. You aren't supposed to play a racing game if you don't like driving, and you aren't supposed to play an RPG if you don't like lore and background, and PRETENDING. A lot of times when I hear RPG reviews these days they don't sound like RPG reviews, they sound like "How much fun is this RPG for a cynical ADHD gamer?"