Weekend Confirmed 99 - Double Fine, Reckoning, Cell HD: emergence

By Jeff Mattas, Feb 10, 2012 11:00am PST

Regular hosts Garnett Lee and Jeff Cannata are away attending to other business, but producer DelRio steps in to shepherd Xav from Joystiq, Christian Spicer, and "Indie" Jeff Mattas through a number of topics. The insanely successful start to indie developer Double Fine's attempt at crowd-funding is discussed, a multitude of listener comments and feedback are addressed, and there's even some time left over to talk about games like Reckoning and Skyrim, and indies like Cell HD: emergence, and Gunpoint.

Weekend Confirmed Ep. 99: 02/10/2012

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Weekend Confirmed comes in four segments to make it easy to listen to in segments or all at once. Here's the timing for this week's episode:

    Show Breakdown:

    Round 1 00:00:29 – 00:25:40

    Whatcha Been Playing Part 1 00:26:14 – 00:52:11

    Whatcha Been Playing Part 2 00:53:10 – 01:19:26

    Listener Feedback/Front Page News 01:20:27 – 01:48:58

Original music in the show by Del Rio. Get his latest Album, The Wait is Over on iTunes. Check out more, including the Super Mega Worm mix and other mash-ups on his ReverbNation page or Facebook page, and follow him on twitter delriomusic.

Jeff Cannata can also be seen on The Totally Rad Show. They've gone daily so there's a new segment to watch every day of the week!

Follow the Weekend Confirmed crew on Twitter, too!

Weekend Confirmed @WeekendConfirmd

Garnett Lee @GarnettLee

Jeff Cannata @jeffcannata

And this week's guests:

Xav de Matos @xav

Jeff Mattas @JeffMattas

Christian Spicer @spicer

Remember to join the Official Facebook Weekend Confirmed Page and add us to your Facebook routine. We'll be keeping you up with the latest on the show there as well.

Click here to comment...


  • Jeff's discussion of Kingdom's of Amalur: Reckoning, and the comments about Dungeon Siege, made it sound like he just isn't a fantasy RPG fan. "the shield of what and all these crazy names", "the town of whatever", and his general ambivalence about the story and dialog. Why do fantasy RPGs need to appeal to people who don't like made up names? don't like reading or listening to long dialog about obscure events? Isn't that the WHOLE POINT OF A FANTASY RPG? You are supposed to learn about the world, exist in the world, suspend disbelief, otherwise whats the point?

    The way the discussion of the game was mixed in with Uncharted, as well as Christian's comments about his "gamer identity" made me think a lot about this "Mainstreaming" of games that seems to be going on. It used to be that you know what types of games you liked and didn't like. RPG, action, adventure, open-world, RTS, sports , racing, puzzle, etc. It used to be assumed that if you weren't the type of person who liked fantasy RPGs, you would not like even a masterpiece RPG like Baldur's Gate; the same way that If you don't like racing games you aren't going to like even the best racing game.

    Some of my favorite games of all time are text-adventures. I'd hate to think what the mainstream press would say about Zork Zero these days. The game is incredible, but only for a certain type of gamer. I feel like we have lost those genre distinctions and if a game is truely 10/10 it has to appeal to everyone even your mom..

    Ever since the NES era there has always been a large sphere of "mainstream games" that appeal to most gamers. Side-scrollers, action games, fighting games generally had broad appeal and just about anyone could review them. But most other genres are pretty niche and you only review them if you happen to like that genre. It would be meaningless for me to review ANY iPhone game, any racing game, any sports game, because to me they are all a complete waste of time. Why in the world would I waste time playing Jetpack joyride when I've got Saint's Row 3, Skyrim, KoA:R and 10 more top-shelf titles waiting for my attention!?

    I realize Jeff did like KoA:R and I'm just using him to going on a bit of a rant here but still, I'm not sure he is really the target audience. Certainly everyone has a right to their opinion on every game, but I think the community needs to be reminded that games fit into certain genres for a reason. You aren't supposed to play a racing game if you don't like driving, and you aren't supposed to play an RPG if you don't like lore and background, and PRETENDING. A lot of times when I hear RPG reviews these days they don't sound like RPG reviews, they sound like "How much fun is this RPG for a cynical ADHD gamer?"

  • Hey guys-

    So I just finished a book called Ready Player One, by Ernest Cline, and it was awesome! The story totally scratched my nostalgia itch by referencing games, music, movies and pop culture of the 70's and 80's. It's also a very well written story for Cline's first foray into writing novels. You should definitely pick it up and talk about it on your show, I would love to hear what you guys think of it.

    Since I started it, I've been dusting off old consoles and plugging them back in to relive those gaming moments from the past! I also spent some nice cash on the Virtual Console. Playing these games remind me how most of the complex games of today grew from simple foundational concepts found in the old 8-bit era gems.

    I also want to let you guys know that I am a fan of the show and think you are doing great! Bring back kanataforda games.

    BTW I am in no way affiliated with Ernest Cline. I just really liked the book!

  • Happy one hundred episodes guys. My favourite moment is from one of the first episodes that aired. I posted a question to you and it was very amusing listening to you guys trying to pronounce my swedish chat name snubbelfot75 (it means something along the lines of tripfoot75).
    Another favourite moment was when I found out that mr Cannata was going to be on the show....he is almost as awesome as Garnett, but he really should disagree with, and challenge Garnett more so we could get some interesting discussions going. That goes for the rest of you as well .Don't take disagrement personally Jeff , it makes for an interesting show. Just watch Shane go at it with mr. Lee , it's great. Shane Bettenhausen is also one of my favourite guests btw. Jaffe was awesome as well, see to it that he gets to sit in again!

    My whole message seems a little harsh, it would have been a lot smoother and less direct if my english was better :) .

    Keep up the great work ! You guys are producing some of the most inteligent and great radio that ever graced the internet.


  • In regards to games that everyone loves that I don't,I was recently trying to play through Dead Space for the first time.Couldn't do it.got a little bit past the part where you have to shoot the asteroids from the turret.After that,I just got tired to the manufactured scares and the weak controls.The game is nothing more than a monster closet fetch quest.

    Another game that I really couldn't stand to finish is Uncharted 3.Sorry,but the best way to ruin a game for me is to have terrible controls,which this game did,imo.I don't care how good the story is,if the controls suck,that completely takes me out of the game.Good story is important,but the reason that I play games is to actually enjoy playing them.This is the reason why I liked Prototype so much.The story is just ok,but the actual gameplay is what kept me going.

    A game that I loved that most hated is Brink.

    With all of the "same-'ol,same 'ol" shooters out there,Brink was the only one that dared to try something innovative.Unfortunately,gamers,no matter how much they complain about how MW is the same every year,or that games aren't doing anything different anymore,here comes a game that did do something different,yet gamers reverted back to their comfy old shoes.

    I understand that the tech issues at the beginning turned a lot of people off,but once they were fixed,what was the excuse?My guess is the lack of stats which highly encourages teamwork above all else,also discourages the typical KDR dick measuring competition that is ubiquitously present in all shooters.

  • I recently wrote an article for a local blog talking about how artists can utilize these alternative pay scales to expand on their fanbase and notability. Just seeing how Double Fine has utilized Kickstarter as a funding platform, but is utilizing it as a source of advertisement and a way of expanding the amount of people that are excited about this game. Just look at how many people are talking about this project simply because of the amazing success that they have had in funding it. I'm certain that they would not be getting the same amount press if they simply announced that they were developing a game and it would be out on x day, so be ready. Even if they kept with the idea of documenting the development process, I doubt as many people would be talking about it as they are now.
    This not only adds to the developer/gamer relationship by allowing the people that have added their money to feel they have a direct connection into the making of this game. Even if they don't have a say in what direction the game goes or what the content actually is, they know that they are partially responsible for this game being able to be made, and I think that those gamers will have a specific connection with this game because of it.
    I think that a lot of bigger game companies have lost sight of the relationship they can have with gamers other than "We create this content, you buy it". Indie game studios can't afford to lose that relationship because word of mouth is really the only advertising option they have unless they have a larger company behind them that can handle that (like games on Xbox Live that have Microsoft advertising their game for them). Just look at Notch and Minecraft. That game was in Beta so long because Notch continued working and tweaking the things that the people that were playing it were responding to. He fully nurtured that relationship between himself and his fans so that he could not only better understand what his fans wanted, but what he could do to continue bettering his product.
    I think it requires a certain amount of passion and pride that really only Indie game developers can fully express to allow for these alternative methods of getting your product out without retail releases and $60 price points. A company that the WC team mentions is Rocksteady, who create fantastic games, and I know that they are all very passionate about what they are working on. But there are so many people working in that studio that they are simply not capable of producing that concentrated passion that is so attractive on a personal level to gamers. People were drawn to Minecraft because of the content of the game, but also because of the obvious personal love and care that Notch poured into what he was making.
    I'm not trying to say that the people at larger studios are not passionate or do not love the things that they are doing, quite the opposite. I think they have just as much passion as any Indie developer might, but when you have one or two people working on a project, gamers can relate to that passion on a much more personal level and I think that's what Double Fine is tapping into with this Kickerstarter venture. They want to reproduce that personal connection with their fans that Indie development studios can produce much more naturally. And obviously they are succeeding.

    Here's my article, just incase you guys would be interested in reading it: