NES version on the left; 3DS version on the right
Nintendo also detailed the new "Fiend's Cauldron" feature of Uprising. This system lets "players customize their play experience by adjusting the intensity level." Essentially, it is a difficulty scaler. However, whereas most games like you select three, maybe four, different levels of challenge, Uprising will let you set a number between 0.0 and 9.0, adjustable by increments of 0.1. "As the intensity increases, players will be able to earn more Hearts and more powerful weapon drops from defeated enemies," Nintendo notes. However, more challenging play comes with consequences. "In order to increase the intensity, players must bet by placing an increasing number of Hearts into the Fiend’s Cauldron. If the player is defeated during the Chapter, some Hearts will be lost and the intensity will be lowered." Kid Icarus: Uprising will be available on March 23rd. It will include a free plastic stand to make the game a bit more comfortable to play.