Personally, I'm still learning the ins and outs of the perfect defense, and Terrorhedron's refreshing blend of deep strategy and unique presentation (and co-op!) are more than enough reason to keep me playing for quite some time. I thought I'd seen just about everything tower defense games had to offer, and I'm pleasantly surprised how handily Terrorhedron has proved me wrong. Even if you're a bit burned out by the formula, MCRO Games' offering will likely make you remember why you once enjoyed that type of experience in the first place. Terrorhedron is one (but not the only reason) that Dan Walters is an indie developer worth keeping an eye on. He told me about another intriguing idea that's been percolating at MCRO Games for a while now that he describes as a "turn based, indie, strategy, martial-arts simulation." While he still hasn't determined for certain that it will indeed be his next project, his description is quite interesting. "The idea is that you control the tension of the muscles in your player's physically simulated body, competing against other players in multiplayer, planning each quarter of a second, turn by turn," Walters explained. "Any motion that the human body can do in real life is possible and because the game plays out in slow motion, the physics simulations can be very detailed." "Think street figher, crossed with chess, only with 3D graphics and the most detailed physics simulation in a game, ever," he clarified. While that as-yet untitled new project is still just a glimmer in Walters' eye, Terrorhedron is currently available for PC for only $5 via the MCRO Games website. Tower defense fans--whether relative newbies or crusty old vets--will likely find a lot to love about a game that brings a surprising amount of new depth to the table.
Terrorhedron's camera lets you choose your own perspective.