Weekend Confirmed 79 - Deus Ex DLC, Kirby Mass Attack
by Xav de Matos, Sep 23, 2011 11:00am PDTWith Garnett Lee on vacation in Tokyo, it's up to Jeff Cannata and Xav de Matos to run the big show. Thankfully, comedian Christian Spicer and Machinima.com editorial manager Billy Shibley are on hand to discuss everything from the Deus Ex: Human Revolution 'The Missing Link' DLC, Kirby Mass Attack, additional thoughts on Resistance 3 and Gears of War 3, and more. We also take nearly two segments worth of questions from the Shacknews community and Twitter. In the end, we wrap it up with a short news segment and the return of Finishing Moves.
Weekend Confirmed Ep. 79: 09/23/2011
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If you're viewing this in the GameFly application, you can play Weekend Confirmed Episode 79 directly.
Weekend Confirmed comes in four segments to make it easy to listen to in segments or all at once. Here's the timing for this week's episode:
Show Breakdown:
Whatcha Been Playing Part 1 00:00:30 - 00:29:01
Whatcha Been Playing Part 2 00:29:33 - 00:57:05
The Warning 00:57:05 โ 01:28:57
Featured Music Break: 01:28:58 - 01:31:04 -- Tyrannosaurus Grace โ Monster
Front Page News 01:31:04 โ 02:06:20
Original music in the show by Del Rio. Get his latest Album, The Wait is Over on iTunes. Check out more, including the Super Mega Worm mix and other mash-ups on his ReverbNation page or Facebook page, and follow him on twitter delriomusic.
Jeff Cannata can also be seen on The Totally Rad Show. They've gone daily so there's a new segment to watch every day of the week!
Follow Jeff Cannata on Twitter @jeffcannata and Xav de Matos @xav.
Christian Spicer can also be heard on the comedy podcast Stand Ups, Sit Down and read on Twitter @Spicer.
Billy Shibley's Machinima content can be found on the site's official YouTube Page. You can also follow him on Twitter @BillyShibley.
Remember to join the Official Facebook Weekend Confirmed Page and add us to your Facebook routine. We'll be keeping you up with the latest on the show there as well.
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Weekend PC download deals: Tomb Raider for $14
Game Dev Tycoon studio outlines future plans
Baldur's Gate 2 Enhanced already has 350,000 words of new content




Comments
I'd be willing to play a game like Skirim with one life one death rules, but I would need to feel empowered and have death handled in a way that felt fair if I was going to loose all my progress if I died. I'd also want it to be a shorter experience.
I also think social media could help add weight to character death. If my characters in Mass Effect were tied to my Facebook friends, maybe I would think about how I treated in game characters more.
What do you guys think about video game death? Do you want as many lives as possible, or would you prefer for death to have more weight? What games have made you feel the finality of death more than you usually do? Did you like that, or hate it?
Sorry for the morbid post. It's been a rough week.
Thread Truncated. Click to see all 5 replies.
I actually do want as many lives as possible in most games because that is precisely what we don't get in reality.
But I think some games try to recognize the finality of death. Heavy Rain did this well and shockingly so. Mass Effect as well.
Personally, I didn't need the Mass Effect characters to tied into reality for me to care. I tried to save all that I could because I wanted to (the achievement didn't really motivate me either). If they are interesting and helpful, I will try to save them.
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