Weekend Confirmed 79 - Deus Ex DLC, Kirby Mass Attack
by Xav de Matos, Sep 23, 2011 11:00am PDTWith Garnett Lee on vacation in Tokyo, it's up to Jeff Cannata and Xav de Matos to run the big show. Thankfully, comedian Christian Spicer and Machinima.com editorial manager Billy Shibley are on hand to discuss everything from the Deus Ex: Human Revolution 'The Missing Link' DLC, Kirby Mass Attack, additional thoughts on Resistance 3 and Gears of War 3, and more. We also take nearly two segments worth of questions from the Shacknews community and Twitter. In the end, we wrap it up with a short news segment and the return of Finishing Moves.
Weekend Confirmed Ep. 79: 09/23/2011
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If you're viewing this in the GameFly application, you can play Weekend Confirmed Episode 79 directly.
Weekend Confirmed comes in four segments to make it easy to listen to in segments or all at once. Here's the timing for this week's episode:
Show Breakdown:
Whatcha Been Playing Part 1 00:00:30 - 00:29:01
Whatcha Been Playing Part 2 00:29:33 - 00:57:05
The Warning 00:57:05 – 01:28:57
Featured Music Break: 01:28:58 - 01:31:04 -- Tyrannosaurus Grace – Monster
Front Page News 01:31:04 – 02:06:20
Original music in the show by Del Rio. Get his latest Album, The Wait is Over on iTunes. Check out more, including the Super Mega Worm mix and other mash-ups on his ReverbNation page or Facebook page, and follow him on twitter delriomusic.
Jeff Cannata can also be seen on The Totally Rad Show. They've gone daily so there's a new segment to watch every day of the week!
Follow Jeff Cannata on Twitter @jeffcannata and Xav de Matos @xav.
Christian Spicer can also be heard on the comedy podcast Stand Ups, Sit Down and read on Twitter @Spicer.
Billy Shibley's Machinima content can be found on the site's official YouTube Page. You can also follow him on Twitter @BillyShibley.
Remember to join the Official Facebook Weekend Confirmed Page and add us to your Facebook routine. We'll be keeping you up with the latest on the show there as well.
Chatty: Diablo III, Dragon's Dogma
FileShack: Unity of Command, Skyjacker
Daily Filter: Planetside 2, Deadlight
Weekend PC digital deals: strategy-o-rama
38 Studios, Harry Potter Kinect - Shacknews Daily: May 25, 2012

Comments
1) Xav did a really great job as host. If Garnett ever leaves, for whatever reason, I think Xav should take over.
2) Games will always be ridiculed, whatever they are called - simply because people will look at a trailer or thirty seconds of a game and dismiss it without ever bothering to find out what the game is about.
3) In regards to Bill's point about "post release support" for games, here's my philosophy.
I actually wait and see now as to what kind of content, if any, is released for games. Then I wait and buy the complete/GOTY/Greatest Hits/whatever they are called versions with all the content on the disc, because *those* are the actual finished versions of whatever game it is.
DLC is a scam and I do not support it in any way, shape or form.
Bill's idea that Heavy Rain wasn't worth keeping around because of little or no post-release content is ridiculous. I'd like to know whether Bill sells movies or books right after he finishes them, because there's no "post release" content for those either.
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Oh by the way, I'm being sarcastic.
Next time, don't say that you're going to discuss a game only to use it as a springboard for discussing something else, like what's wrong with the 3DS. It just makes you look like bigger douchebags.
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I'd be willing to play a game like Skirim with one life one death rules, but I would need to feel empowered and have death handled in a way that felt fair if I was going to loose all my progress if I died. I'd also want it to be a shorter experience.
I also think social media could help add weight to character death. If my characters in Mass Effect were tied to my Facebook friends, maybe I would think about how I treated in game characters more.
What do you guys think about video game death? Do you want as many lives as possible, or would you prefer for death to have more weight? What games have made you feel the finality of death more than you usually do? Did you like that, or hate it?
Sorry for the morbid post. It's been a rough week.
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I'm one of those PS3 gamers whose introduction into the series was via Mass Effect 2. I remember Garnett criticizing the game a little because he felt that the story was tailored for those who might not have played the first since you were building a team like in the first game. He couldn't have been more wrong. I had to stop playing ME2 after I met up with Anderson and he briefly touched on Sovereign and the Geth. Yes, the graphic novel did touch on some of the events and larger decisions that were made but part of what makes those games great is the relationships you build and the people you might end up hurting because of your decisions. I had to play ME1 on my friends 360 to really understand why the Geth were so feared, why seeing Garrus on Omega and Tali on Freedoms Outpost? was important.
The Mass Effect story is so good and well fleshed out that it can honestly be compared to a great book series. For example, imagine if a friend came to you and asked for a good book series to get into. Lets say you go with Harry Potter. I can say after reading them that the 3rd book is were the series truly takes off. I could even argue that the second book is worth skipping. However in the end I would advise said person to read all the books in order. You need context. You need to understand the characters growing maturity. With Mass Effect you need to understand why you might want to save the council instead of sacrificing them. Why you might want to save Wrex. Why you might chose Liara over Ashley and other tiny little things throughout the game. As bad as the game part of ME1 was the story was too good and too important to just skip.
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Is anyone who lucks out and gets a game a day early really going to get home and think "Man, this is awesome! I guess I should leave it here on the table and wait until tomorrow or release date to be nice."?
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I'm never been a huge fan of the competitive multiplayer in Gears. I played the hell out of the first one, since it was basically the only viable and active multiplayer shooter on the console till Halo 3 and CoD4 hit, but it always felt kinda loose and janky to me.
I LOVED the campaign in the first Gears of War though, and for my money, neither of the sequels offer the same mix of atmosphere, great set-piece battles, memorable (ie, not annoying) boss battles, and solid pacing.
Horde Mode 2.0 however, is fucking godly. It might be the best tower defense game ever made, and is so much fun with 4-players. Amazing that after every shooter ripped off the original Horde mode, Epic is still the ones showing everybody else how frantic, team-based battles should be done.
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A new game makes it's previous titles obsolete unless, the previous games offer something fundamentally different. A few names that pop out would be Mario and it's different power items, and final fantasy each one is just different from the last in so many ways.
Outside of that I must say play the new game forget about going back it's just not worth it in most cases.