Weekend Confirmed 79 - Deus Ex DLC, Kirby Mass Attack

By Xav de Matos, Sep 23, 2011 11:00am PDT

With Garnett Lee on vacation in Tokyo, it's up to Jeff Cannata and Xav de Matos to run the big show. Thankfully, comedian Christian Spicer and Machinima.com editorial manager Billy Shibley are on hand to discuss everything from the Deus Ex: Human Revolution 'The Missing Link' DLC, Kirby Mass Attack, additional thoughts on Resistance 3 and Gears of War 3, and more. We also take nearly two segments worth of questions from the Shacknews community and Twitter. In the end, we wrap it up with a short news segment and the return of Finishing Moves.

Weekend Confirmed Ep. 79: 09/23/2011

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If you're viewing this in the GameFly application, you can play Weekend Confirmed Episode 79 directly.

Weekend Confirmed comes in four segments to make it easy to listen to in segments or all at once. Here's the timing for this week's episode:

    Show Breakdown:

    Whatcha Been Playing Part 1 00:00:30 - 00:29:01

    Whatcha Been Playing Part 2 00:29:33 - 00:57:05

    The Warning 00:57:05 โ€“ 01:28:57

    Featured Music Break: 01:28:58 - 01:31:04 -- Tyrannosaurus Grace โ€“ Monster

    Front Page News 01:31:04 โ€“ 02:06:20

Original music in the show by Del Rio. Get his latest Album, The Wait is Over on iTunes. Check out more, including the Super Mega Worm mix and other mash-ups on his ReverbNation page or Facebook page, and follow him on twitter delriomusic.

Jeff Cannata can also be seen on The Totally Rad Show. They've gone daily so there's a new segment to watch every day of the week!

Follow Jeff Cannata on Twitter @jeffcannata and Xav de Matos @xav.

Christian Spicer can also be heard on the comedy podcast Stand Ups, Sit Down and read on Twitter @Spicer.

Billy Shibley's Machinima content can be found on the site's official YouTube Page. You can also follow him on Twitter @BillyShibley.

Remember to join the Official Facebook Weekend Confirmed Page and add us to your Facebook routine. We'll be keeping you up with the latest on the show there as well.

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Comments

  • I lost a friend this week, and I have been so busy that I haven't even had a chance to process it well. So, I decided to try to think about it in the lens of my favorite hobby. Thinking about it made me realize how little gaming really values life. People dot by the thousands every second in games. It can never really duplicate the finallity of death. I love the idea of rogue like games, but it seems like gamers want as little testify on as possible, not more. Peter Molyneux apparently had to dial down a lot of the repercussions in the Fable series because of negative reaction from testing groups.

    I'd be willing to play a game like Skirim with one life one death rules, but I would need to feel empowered and have death handled in a way that felt fair if I was going to loose all my progress if I died. I'd also want it to be a shorter experience.

    I also think social media could help add weight to character death. If my characters in Mass Effect were tied to my Facebook friends, maybe I would think about how I treated in game characters more.

    What do you guys think about video game death? Do you want as many lives as possible, or would you prefer for death to have more weight? What games have made you feel the finality of death more than you usually do? Did you like that, or hate it?

    Sorry for the morbid post. It's been a rough week.

    Thread Truncated. Click to see all 5 replies.