Weekend Confirmed 70 - PixelJunk lifelike, Bastion, Space Marine
by Garnett Lee, Jul 22, 2011 11:00am PDTGarnett returns and brings back with him tales of a trio of PixelJunk games. He got to play lifelike and demystifies its creative approach to interactively remixing music. He also got some more stick time with Sidescroller and a peek at the just announced Monsters for social networks. Jeff snuck off to Comic Con but he'll be back next week with a full report. Xav and "Indie" Jeff, though, bring plenty of their own ammo to Whatcha Been Playin, including Bastion and the upcoming Warhammer 40,000 Space Marine. Some of your thoughts on the nature of online shooter players sparked the conversation in the Warning and Xav brought a "fat stack" on news for the final segment. And it all wraps up with Finishing Moves.
Weekend Confirmed Ep. 70: 07/22/2011
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If you're viewing this in the GameFly application, you can play Weekend Confirmed Episode 70 directly.
Weekend Confirmed comes in four segments to make it easy to listen to in segments or all at once. Here's the timing for this week's episode:
- Whatcha' Been Playin Part 1: Start: 00:00:00 End: 00:29:37
- Whatcha' Been Playin Part 2: Start: 00:30:11 End: 01:00:09
- The Warning: Start: 01:01:14 End: 01:31:58
- Featured music I Come to Shanghai - "Eternal Life Volume 1 Track 1" Start: 01:31:58 End: 01:35:38
- The Front Page news: Start: 01:35:38 End: 02:11:37
This week's featured music comes from the excellent sophomore effort by I Come to Shanghai. Robert Ashley, host of the excellent A Life Well Wasted podcast, and Sam Frigard put a ton of love into their new work, titled "Eternal Life." It's available now on the official I Come to Shanghai site as a 320 kbps mp3 for the amazing price of whatever you name. Yep, you decide how much to pay them for it. Or, for hardcore audiophiles, a lossless FLAC version is available for $8 from their bandcamp page.
Eternal Life Volume 1 is actually the band's third recording. Their second was lost to technical gremlins and statistically improbable disasters. Volume 2 of Eternal Life is currently in the works and should be out soon.
Help Garnett's brother Andrew on his donation drive to ride for Children's Hospital. If you can, please give him a hand in supporting a good cause.
Original music in the show by Del Rio. Get his latest Album, The Wait is Over on iTunes. Check out more, including the Super Mega Worm mix and other mash-ups on his ReverbNation page or Facebook page, and follow him on twitter delriomusic.
Jeff Cannata can also be seen on The Totally Rad Show. They've gone daily so there's a new segment to watch every day of the week!
For more information on the Play for Japan Charity Album, visit the group's official site.
Remember to join the Official Facebook Weekend Confirmed Page and add us to your Facebook routine. We'll be keeping you up with the latest on the show there as well.
Nintendo kicks off 'Crowdfarter' promo for Game & Wario
Narco Terror announced from Deep Silver
Call of Duty: Ghosts teaser gives tenuous look at next-gen COD
OZombie will be Spicy Horse's take on Oz
Deadpool listed for Wii U on Amazon Canada




Comments
Was wondering if anyone on the Podcast, for reasons OTHER than related to work (reviewing specifically) ever plays the same game on both console and PC simultaneously?
I ask because the idea of doing that seemed ludicrous to me even as recently as a few months ago but in the past month, I finally started to dig into the amazing Batman: Arkham Asylum game on PS3....and on PC. I found myself switching back and forth originally due to the shinier graphics on the PC version and the enjoyment of watching the action up close but I also played on PS3 because sometimes it's fun just to sit back on a couch and feel relaxed and less engaged while playing - and because the game does just feel a tiny bit more appropriate with the gamepad, in my opinion.
But as I played both further along, I realized that there was a significant benefit of sorts to this unusual gaming behavior: I was catching Riddler puzzles and things I'd missed in whichever platform I played on to catch-up to the previous platform. Obviously most of it had to do with having a familiarity with handling previous events that allowed me a bit more of an open eye, if you will, towards the extra secrets. But I also found that on the PC, due to the detail level and close engagement with the screen, I was missing a lot less than on the PS3.
I just think it's an interesting topic for discussion. I'd love to hear what other gamers and the podcast crew think about this sort of thing.
Am I utterly mad? :)
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