Weekend Confirmed 70 - PixelJunk lifelike, Bastion, Space Marine

By Garnett Lee, Jul 22, 2011 11:00am PDT

Garnett returns and brings back with him tales of a trio of PixelJunk games. He got to play lifelike and demystifies its creative approach to interactively remixing music. He also got some more stick time with Sidescroller and a peek at the just announced Monsters for social networks. Jeff snuck off to Comic Con but he'll be back next week with a full report. Xav and "Indie" Jeff, though, bring plenty of their own ammo to Whatcha Been Playin, including Bastion and the upcoming Warhammer 40,000 Space Marine. Some of your thoughts on the nature of online shooter players sparked the conversation in the Warning and Xav brought a "fat stack" on news for the final segment. And it all wraps up with Finishing Moves.

Weekend Confirmed Ep. 70: 07/22/2011

Subscription Links:

If you're viewing this in the GameFly application, you can play Weekend Confirmed Episode 70 directly.

Weekend Confirmed comes in four segments to make it easy to listen to in segments or all at once. Here's the timing for this week's episode:

  • Whatcha' Been Playin Part 1: Start: 00:00:00 End: 00:29:37

  • Whatcha' Been Playin Part 2: Start: 00:30:11 End: 01:00:09

  • The Warning: Start: 01:01:14 End: 01:31:58

  • Featured music I Come to Shanghai - "Eternal Life Volume 1 Track 1" Start: 01:31:58 End: 01:35:38

  • The Front Page news: Start: 01:35:38 End: 02:11:37

This week's featured music comes from the excellent sophomore effort by I Come to Shanghai. Robert Ashley, host of the excellent A Life Well Wasted podcast, and Sam Frigard put a ton of love into their new work, titled "Eternal Life." It's available now on the official I Come to Shanghai site as a 320 kbps mp3 for the amazing price of whatever you name. Yep, you decide how much to pay them for it. Or, for hardcore audiophiles, a lossless FLAC version is available for $8 from their bandcamp page.

Eternal Life Volume 1 is actually the band's third recording. Their second was lost to technical gremlins and statistically improbable disasters. Volume 2 of Eternal Life is currently in the works and should be out soon.

Help Garnett's brother Andrew on his donation drive to ride for Children's Hospital. If you can, please give him a hand in supporting a good cause.

Original music in the show by Del Rio. Get his latest Album, The Wait is Over on iTunes. Check out more, including the Super Mega Worm mix and other mash-ups on his ReverbNation page or Facebook page, and follow him on twitter delriomusic.

Jeff Cannata can also be seen on The Totally Rad Show. They've gone daily so there's a new segment to watch every day of the week!

For more information on the Play for Japan Charity Album, visit the group's official site.

Remember to join the Official Facebook Weekend Confirmed Page and add us to your Facebook routine. We'll be keeping you up with the latest on the show there as well.

Click here to comment...

Comments















  • I was in a discussion with someone recently about SWTOR and how it looks as though it was WoW, reskinned in Star Wars. And this is relevant due to the discussion about change (iterative or otherwise) vs more of the same. I have two points to incite this conversation more; I would love to hear what everyone has to say about it, especially Jeff Mattas.

    1) Games are a Game!

    When we think back to older video games we think about mastering repetition. The real fun in the game wasn't the story, but rather how you could master the controls to get a higher score or proceed to the next level faster. Although today's technological advances have allowed us to present a compelling story, the challenge remains the same: Get better at the controls and game design to advance and take on more difficult interactions (from a story perspective: you're overwhelming and climatic bosses.) So the end usually comes right around the time you are able to orchestrate the controls in such a way that you feel like the protagonist and yourself are one.

    ...So what does all that have to do with change? Well this. When making a game we are ok with you changing the Story and making it as outlandish, or adult, or childish as you like. Just don't change up the controls outside of these set few styles. After all, for gamers, the quicker we can master the controls, the more fun we're having!

    2) Same Same Everywhere the Same

    I’ll make this one fast... Humans are creatures of routine; we like to consume media routinely to help us enjoy our regular daily/weekly/monthly free time. Since we don't want to watch/play/read the same thing every day we like to have variations in our content. You see the idea of variations and routines is strange when you think about it. We want more of the same, but change a couple settings and plot points.

    Change Cole Back!
    Kill WoW, Kill Wow (give me something just like it, but a little different to replace it with... for a while...)
    "I don't care if you do horse porn... You're still Harry Potter"

    Weekend Confirmed used to be so awesome, and (imho they're still Awesome) - Anyone saying otherwise is just mad because this podcast hasn't changed and stayed the same enough for them.

    ...These are opinions, not all are mine...