Weekend Confirmed 70 - PixelJunk lifelike, Bastion, Space Marine

By Garnett Lee, Jul 22, 2011 11:00am PDT

Garnett returns and brings back with him tales of a trio of PixelJunk games. He got to play lifelike and demystifies its creative approach to interactively remixing music. He also got some more stick time with Sidescroller and a peek at the just announced Monsters for social networks. Jeff snuck off to Comic Con but he'll be back next week with a full report. Xav and "Indie" Jeff, though, bring plenty of their own ammo to Whatcha Been Playin, including Bastion and the upcoming Warhammer 40,000 Space Marine. Some of your thoughts on the nature of online shooter players sparked the conversation in the Warning and Xav brought a "fat stack" on news for the final segment. And it all wraps up with Finishing Moves.

Weekend Confirmed Ep. 70: 07/22/2011

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If you're viewing this in the GameFly application, you can play Weekend Confirmed Episode 70 directly.

Weekend Confirmed comes in four segments to make it easy to listen to in segments or all at once. Here's the timing for this week's episode:

  • Whatcha' Been Playin Part 1: Start: 00:00:00 End: 00:29:37

  • Whatcha' Been Playin Part 2: Start: 00:30:11 End: 01:00:09

  • The Warning: Start: 01:01:14 End: 01:31:58

  • Featured music I Come to Shanghai - "Eternal Life Volume 1 Track 1" Start: 01:31:58 End: 01:35:38

  • The Front Page news: Start: 01:35:38 End: 02:11:37

This week's featured music comes from the excellent sophomore effort by I Come to Shanghai. Robert Ashley, host of the excellent A Life Well Wasted podcast, and Sam Frigard put a ton of love into their new work, titled "Eternal Life." It's available now on the official I Come to Shanghai site as a 320 kbps mp3 for the amazing price of whatever you name. Yep, you decide how much to pay them for it. Or, for hardcore audiophiles, a lossless FLAC version is available for $8 from their bandcamp page.

Eternal Life Volume 1 is actually the band's third recording. Their second was lost to technical gremlins and statistically improbable disasters. Volume 2 of Eternal Life is currently in the works and should be out soon.

Help Garnett's brother Andrew on his donation drive to ride for Children's Hospital. If you can, please give him a hand in supporting a good cause.

Original music in the show by Del Rio. Get his latest Album, The Wait is Over on iTunes. Check out more, including the Super Mega Worm mix and other mash-ups on his ReverbNation page or Facebook page, and follow him on twitter delriomusic.

Jeff Cannata can also be seen on The Totally Rad Show. They've gone daily so there's a new segment to watch every day of the week!

For more information on the Play for Japan Charity Album, visit the group's official site.

Remember to join the Official Facebook Weekend Confirmed Page and add us to your Facebook routine. We'll be keeping you up with the latest on the show there as well.

Click here to comment...


  • I found the comment Xav made about modern games being more about "survival" to be dead on. Personally, I find my most captivating gaming moments always involve risky situations, where I feel like one wrong move will mean death, or worse, having to replay a lengthy segment. Maybe I'm just a virtual adrenaline junkie, but I simply get no kick when I feel like there is nothing to lose. For example, when I reach a checkpoint, I know I can relax and even mess around. It's a nice break, but if the checkpoints are too often, it means I'm never really feeling the danger; if I die, I'm only being sent back a minute or two. However if you take the same game but take checkpoints out of the levels completely, now my blood is pumping! It's the same feeling I felt when I heard Garnett describe the merciless Crash Bandicoot system of a limited number of lives for the entire game. I love modern games like Bit.trip Runner and Demon Souls, where a borderline-absurd lack of checkpointing forces the player to focus and take every moment seriously. Ultimately this feels more "real" than a game with many save spots, where I can casually play through dangerous areas without fear of repercussion. Worse is Halo Co-op, where every combat scenario is perverted to one player hiding safely while the other charges in recklessly. How is that at all enjoyable?

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