Rise of Immortals open beta begins
Rise of Immortals has gone into open beta testing, and all participants will receive an exclusive skin and $10 worth of in-game money to spend once the game launches.
The PC game Rise of Immortals has entered open beta testing, developer Petroglyph Games announced today. This marks the final phase of testing before the game launches in a few weeks. You can head over to the official site to download the beta if you're interested.
Participants in the beta test will receive 1,000 "Petroglyph Coins" once the game launches, and an exclusive gold Psychozen skin for use both during the beta and in the full game. The coins are worth $10 of in-game microtransactions for the free-to-play PC title. It's not a bad deal for trying the game out early -- unless everything costs $11.
The game is a Multiplayer Online Battle Arena, and the microtransaction model seems aimed squarely at Valve's presumably more traditional retail-release of Dota 2. At the very least, Rise of Immortals should hold over Dota fans until the game releases.
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Steve Watts posted a new article, Rise of Immortals open beta begins.
Rise of Immortals has gone into open beta testing, and all participants will receive an exclusive skin and $10 worth of in-game money to spend once the game launches.-
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Bumping this because I'm hoping someone will answer. The way it's described for RoI reminds me of DOW2's Last Stand mode, which I rather like but I can see how it would be unbalanced in a versus game mode rather than co-op.
Can someone who plays HoN or LoL comment on whether those games implement persistence in any meaningful way? -
There is no persistence in HoN other than your match record. You start completely fresh with no items and no skills with a hero at the beginning of every round of HoN. That is one of the things that makes it so addictive, because it is like you get an entire RPG's worth of levelling and item collecting in just 30 minutes or so every game. I'm not sure persistence is a good thing in this case, because part of the fun of HoN is buying different items and levelling different skills in response to facing a different set of heroes. I might play a hero completely differently from one game to the next depending on who I am fighting against, which is why HoN is so crazy replayable.
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