Gears of War 3 adds a new layer of strategy in Horde Mode with purchasable reinforcements.
Earned money belongs to each player, so there is no fear of one teammate spending the squad's green on decoys to draw attention when the team needs something stronger to battle a new wave. Another big change is each tenth wave, which will now spawn a giant boss from the universe--a Brumak was one example shown in a trailer during our demo. Then there are additions that show off Epic's twisted sense of humor. Players can unlock mutators and activate them during modes. These mutators include everything from having flowers spill out of enemies instead of blood to the (brilliant) ability to active an 80's style sitcom laugh track during battle. When I asked Bleszinski if traditional Horde would be available for "purists," he insisted it's still available somehow. "Just go ahead and hit eject on your Xbox. Put in Gears of War 2. Horde still works there." I had to ask him to slow down for offering up such hot news scoops. Sarcasm aside, Gears of War 3 does not include traditional Horde mode, but I hear it works in that other game. There's a simple goal with Gears of War 3, Bleszinski says. "The goal is to be satisfying." There's certainly a lot added to the game, layered deep within an engine that somehow impresses after years of availability. If Gears of War 3 can correct some of the errors the sequel had online and offer a campaign fulled with the quality shown at E3, Xbox 360 owners are in store for a quality exclusive on September 20.