It may look different, but this is the same Silent Cartographer you remember from 2001.
But multiplayer is where it gets confusing. Halo: Combat Evolved Anniversary doesn't offer an HD version of the original game's multiplayer . Instead, the game includes a slimmed down version of Halo: Reach's multiplayer mode that boots into its own menu once selected on the single-disc release. When loaded, this version of Reach includes only seven maps: six for competitive play and one for Firefight. The maps are inspired by classic Halo: Combat Evolved maps and run in the Reach engine. It's essentially a melding of classic locales and new features (like Armor Abilities). When asked if the seven new environments would be available for Reach players to download, O'Connor confirmed the new environments would be made available as separate DLC for Halo: Reach down the road. Additionally, he notes that installing the Anniversary disc will eventually add the new maps to standard copies of Halo: Reach. Halo has become a franchise some gamers love to hate. I'm still a big fan of the franchise and the ability to play the classic game--and I mean the actual classic game--along with the new HD remix is enticing. Being a budget game instead of a full priced affair like Halo 3: ODST makes it that much more exciting. I'm looking forward to revisiting one of my favorite games of the last decade when Halo: Combat Evolved Anniversary releases on November 15. Watch the Shacknews E3 2011 page to follow all our coverage of this year's show. You can also subscribe to it with your favorite RSS reader.