Every other element of the game will feel incredibly familiar. The piano music that plays while you sneak, the sparkling HUD elements that show you what you can jump on, and even the overlay that appears when you speak to Bentley are stolen from the previous games. Some sequels pay homage to their predecessors; Thieves in Time goes a little bit further than that. At least fans can appreciate the fact that Sony has managed to re-hire the same vocal cast as the original games. Perhaps Sly's new costume abilities will change things up. Because costumes give him new powers, there's the possibility for really fresh gameplay ideas to get introduced into the series. Unfortunately, being able to slow down time isn't a particularly novel one for the raccoon. It's going to take much more clever puzzles to win this cynic over. Fans that have been waiting for a "new" Sly Cooper game for so long might appreciate how authentic the experience is. However, I'd like to think that gamers expect much more from their games now. I would've loved to see a Sly game that felt as ambitious as series progenitor Sucker Punch's Infamous 2... because that would've been a game that justified the seven year wait. Watch the Shacknews E3 2011 page to follow all our coverage of this year's show. You can also subscribe to it with your favorite RSS reader.
Sly Cooper: Thieves in Time