Weekend Confirmed Episode 54

By Garnett Lee, Apr 01, 2011 11:00am PDT

In town on recon for his upcoming relocation to the land of TMZ, palm trees, and convertible sports cars, Xav joins the Jeffs and Garnett for this week's show. With more 3DS games like Ghost Recon: Shadow Wars and Super Street Fighter, plus Shift 2, WWE All Stars, Sword and Sworcery, and more, Whatcha Been Playin? spills over well into the third segment. There's still time for a little discussion in the Warning before moving on to the videogame news of the week. Mortal Kombat and the upcoming Xbox LIVE spring update lead the headlines on the Front Page. Things get a little undone but end strong with Finishing Moves.

Weekend Confirmed Ep. 54: 04/01/2011

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If you're viewing this in the GameCenter application, you can play Weekend Confirmed Episode 54 directly.

Weekend Confirmed comes in four segments to make it easy to listen to in segments or all at once. Here's the timing for this week's episode:

  • Whatcha' Been Playin Part 1: Start: 00:00:00 End: 00:30:21

  • Whatcha' Been Playin Part 2: Start: 00:32:06 End: 01:00:43

  • The Warning: Start: 01:01:49 End: 01:34:58

  • Featured Music "The Sun Over Tokyo" by Audio-ology.: 01:34:58 End: 01:38:33

  • Front Page news: Start: 01:38:33 End: 02:19:41

AUDIO-OLOGY (n): an original, self-produced music group who combines, live hip-hop and rock into one groundbreaking package, featuring Detroit native Chaz Logan and Louisiana-born Zach Goyne; also a treatment and cure for what ails the music industry.

Audio-ology is the resulting musical mash-up, combining both Chaz and Zach’s roots in the church, with a love of both hip-hop and rock, a blend of backgrounds that results in the perfect post-Obama melting pot. The two met shortly after Zach arrived in L.A., just three days after Hurricane Katrina. Chaz usually comes up with the beats and music, while Zach writes most of the lyrics and collaborates on the melodies.

For more information, including news on their forthcoming debut EP on Eklektic Entertainment, visit the Audio-ology official site. They can also be followed on Facebook and Twitter.

Original music in the show by Del Rio. Get his latest Album, The Wait is Over on iTunes. Check out more, including the Super Mega Worm mix and other mash-ups on his ReverbNation page or Facebook page, and follow him on twitter delriomusic.

Jeff can also be seen on The Totally Rad Show. They've gone daily so there's a new segment to watch every day of the week!

Remember to join the Official Facebook Weekend Confirmed Page and add us to your Facebook routine. We'll be keeping you up with the latest on the show there as well.

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Comments

  • Meh, I'm with Garnett on a 2-day trial being far too short. For many of us here, 48 hours of real world time may only amount to an hour or two each day, whatever our schedule allows. I also disagree with Xav's assertion that "just buy it new!" is the solution. Anything but. Telling someone the equivalent "just deal with it!" is pretty much never an answer to a problem. Especially with pricey hobby such as gaming, many of us on budgets than can often be small. Every few dollars saved counts.

    That said, I support the motive behind the online pass, but I still think the real solution is for publishers to push the retailers to sell lower than the $60 price point. Sure, used games would still be cheaper than the new, lower price, but we as consumers would be much more likely to buy games new, and most likely, even more than one at once, similar to BrianBrightblade's comment below. If I've been having to pay $60 for a new game, and suddenly they cost $40, I'd be very hard pressed to not go ahead and buy two games for $20 more than I'd usually spend for one.

    This will most likely never happen though, and when games go all digital, the $60 price point will only increase when a publisher's platform becomes our only channel to a game.

    Thread Truncated. Click to see all 4 replies.

      • Ah, sorry I misunderstood. For some reason I just recalled you saying that to Garnett in what seemed an absolute manner. My mistake, no offense meant.

        Like I said, I fully support the initiative. Refusing to buy the game because of it though seems petty and somewhat juvenile. If I want the game bad enough, I can overlook the obstacles being pushed at me, especially when that "obstacle" is just the pubs/devs trying to take a piece of what's rightfully theirs. I guess you could always just create another PSN/XBL account to get more time, as well.

        Homefront was the one game I really had a problem with. The "trial period" was infinite, but you couldn't get past Level 5 in the multiplayer component. In an online FPS as such, Level 5 is laughably not far enough to experience what the multiplayer has to offer, as some modes weren't even available and unlockables hadn't even started rolling in. Even the short two-day trial would be preferable to this, even more so in Homefront's case since I bought the game due to this limitation and subsequently rid myself of it two days later.

        Medal of Honor was the ideal "online pass" so far, as far as I'm concerned. Online play was free, but new copies got a free map pack and some other things. I think we'd all prefer added content as a reward to online functionality, but it's not up to us.

        And thanks for clearing up how the retail space works. I've always thought (I think I heard it on another big podcast or two way back when) that the price point for games is retailer mandated and just generally agreed upon to sell games at, and could be changed at will should retailers decide.