Weekend Confirmed Episode 54

By Garnett Lee, Apr 01, 2011 11:00am PDT

In town on recon for his upcoming relocation to the land of TMZ, palm trees, and convertible sports cars, Xav joins the Jeffs and Garnett for this week's show. With more 3DS games like Ghost Recon: Shadow Wars and Super Street Fighter, plus Shift 2, WWE All Stars, Sword and Sworcery, and more, Whatcha Been Playin? spills over well into the third segment. There's still time for a little discussion in the Warning before moving on to the videogame news of the week. Mortal Kombat and the upcoming Xbox LIVE spring update lead the headlines on the Front Page. Things get a little undone but end strong with Finishing Moves.

Weekend Confirmed Ep. 54: 04/01/2011

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If you're viewing this in the GameCenter application, you can play Weekend Confirmed Episode 54 directly.

Weekend Confirmed comes in four segments to make it easy to listen to in segments or all at once. Here's the timing for this week's episode:

  • Whatcha' Been Playin Part 1: Start: 00:00:00 End: 00:30:21

  • Whatcha' Been Playin Part 2: Start: 00:32:06 End: 01:00:43

  • The Warning: Start: 01:01:49 End: 01:34:58

  • Featured Music "The Sun Over Tokyo" by Audio-ology.: 01:34:58 End: 01:38:33

  • Front Page news: Start: 01:38:33 End: 02:19:41

AUDIO-OLOGY (n): an original, self-produced music group who combines, live hip-hop and rock into one groundbreaking package, featuring Detroit native Chaz Logan and Louisiana-born Zach Goyne; also a treatment and cure for what ails the music industry.

Audio-ology is the resulting musical mash-up, combining both Chaz and Zach’s roots in the church, with a love of both hip-hop and rock, a blend of backgrounds that results in the perfect post-Obama melting pot. The two met shortly after Zach arrived in L.A., just three days after Hurricane Katrina. Chaz usually comes up with the beats and music, while Zach writes most of the lyrics and collaborates on the melodies.

For more information, including news on their forthcoming debut EP on Eklektic Entertainment, visit the Audio-ology official site. They can also be followed on Facebook and Twitter.

Original music in the show by Del Rio. Get his latest Album, The Wait is Over on iTunes. Check out more, including the Super Mega Worm mix and other mash-ups on his ReverbNation page or Facebook page, and follow him on twitter delriomusic.

Jeff can also be seen on The Totally Rad Show. They've gone daily so there's a new segment to watch every day of the week!

Remember to join the Official Facebook Weekend Confirmed Page and add us to your Facebook routine. We'll be keeping you up with the latest on the show there as well.

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  • Hello Gents!

    Below I've pasted an article that's now 5-years old, I'd like to hear your points of view. MS has no problems buying-out other companies' tech (Kinect FTW), could this be what MS means by a "new disk format".

    All the best, Eriq

    PSN ID: eriq007
    GamerTag: Eriq Servanters

    Forget Blu Ray & HD, 10 Layer DVD to Win the War?

    September 27, 2006 by Blu Ray Burner

    Powered By WPOptinForm

    An interesting article was posted today on Reuters about a 10 Layer DVD disc that could put an end to the next gen format war. What do you think?

    The format war around next generation DVDs may be over before it has begun, thanks to a breakthrough from a British media technology company.

    Britain-based New Medium Enterprises said on Tuesday it had solved a technical production problem that makes it possible to produce a cheap multiple-layer DVD disk containing one film in different, competing formats.

    “Current technologies to create multiple layer disks mostly don’t work. We’ve created a technology for mass production of multiple layers that does not suffer from the well known problem of low yields,” said NME Chief Technology Officer Eugene Levich.

    A low yield means that many DVDs coming off the manufacturing lines are not working and have to be discarded.

    The production costs of a multi-layer DVD using the new NME technology are estimated to be around US9 cents, compared with the US6 cents for a standard single-layer play-back DVD, according to Dutch company ODMS, one of the world’s leading makers of production lines for optical disks.

    This 50 per cent cost increase compares favourably with the current generation of multi-layer recordable DVD disks which cost 3 to 5 times as much to produce than a single layer disk, due to low yields.

    The technological breakthrough comes one week after three employees at movie studio Warner Bros filed a patent for the application of multiple formats on a single DVD disc.

    “There’s no collision between Warner and us. They patent the application, we are patenting the technology. These are complementary patents. I’m glad it’s happened. Warner opened our eyes, because it shows they really want to do this and create multi-format, multi-layer disks,” Levich said.
    Time Warner is the world’s largest media company and owns Warner Bros. Former Warner Home Video President James Cardwell joined NME as a board member last month.

    Multiple format DVD disks can solve the emerging war between the two new high capacity DVD formats: Blu-Ray, which is backed by Sony Corp, and Toshiba-supported HD-DVD.

    High capacity DVD disks are needed to store high definition movies on a single disk. Movies stored in high definition provide five to six times more picture detail than standard definition which is used in normal DVDs.

    Hollywood studios have been choosing sides in the DVD format war, each supporting one of the two formats. Some have said they will produce films in both, in addition to the standard DVD format.

    By putting the same film on a single disk in the two competing formats, movie studios can save money and consumers do not have to worry if they are buying the right disk for their player.

    The technological breakthrough by NME was confirmed by ODMS.

    “I can confirm this. We were very skeptical when NME approached us. We have experience with producing dual layer recordable DVD discs and the yield is below 50 per cent. But their technology gives a much higher yield and also brings other cost savings,” said ODMS Chief Executive Jadranko Dovic.

    ODMS said it will have the first prototype production line using NME’s technology running by early 2007.

    NME said it had also created new technology for the machines which have to read and write the disk, which is another bottleneck with multi-layer disks. The current generation of DVD players can read up to two layers.

    NME has created DVD disks with up to 10 different layers that were still readable. It has created its own player, but it is willing to license the technology to mainstream consumer electronics companies, Levich said.

    Movies on a DVD are stored at different depths depending on the technology. Blu-ray discs store information only 0.1 millimetre from the surface while HD-DVD discs store it at 0.6 millimeters. Movies longer than two hours would need to be stored on two layers of the same format very close to each other.


  • Niche games eventually (hope) to become a not niche game. I can't think of any artist in any field that doesn't ultimately want everyone possible to love what they're putting out. The problem is that some niches will grow, and some will remain niche.

    Just look at Half Life. That had all the hallmarks of niche at the time of release in 1998. A new developer created an FPS that went against every convention. For the first hour of the game, there was no gunplay, conflict, or anything, really. You were just a scientist going to work. But that did strike a chord, word of mouth grew, and Half Life is one of gaming's juggernaut franchises.

    Gran Turismo was created to be a hard core sim of racing in the days of Ridge Racer. It ended up being one of the Playstations top titles.

    The list goes on. Counter Strike, Final Fantasy 7, and World of Warcraft (I mean, how many people were playing MMOs before WoW in the grand scheme of things?).

  • Hi there.
    Long time listener.
    First time poster.

    In the "finishing move" of the last Weekend Confirmed podcast, Jeff Kanata (I hope I'm spelling that right) asked for feedback about spoilers, and how to navigate that tricky territory.

    I must confess, I felt that comment about Crysis2 that you flagged as spoilerish, was rather spoilerish. When I finally got to that scene, I kind of wished you hadn't said anything.

    Spoilers are tough in podcasts. I recognize that I'm listening to a gaming podcast, and that things are going to be picked apart in detail, but at the same time, sometimes it takes a while to work through a game. You all on the podcast have the finicky responsibility of walking that fine line between talking about a game in a timely fashion, but not getting into it so much that the people still making their way through it have their experience ruined.

    The only solution I can think of with regards to spoilerish territory is something that was done on other podcasts years ago. Maybe I am thinking of GFW Radio. They leave the spoiler talk to a place at the end. The trouble with Garnett saying like, "Skip two minutes ahead" is that it's inaccurate, and we the listeners feel that we're missing out on something if we skip too far ahead. And what if the podcaster gets carried away with that they're talking about? We'll skip right to the spoiler itself. It's an inaccurate science, but I really think you can solve it by leaving the spoiler talk to the end of the podcast.

    Might I suggest that the next time one of you says, "Okay, Spoiler..." you take a second, write down on a piece of paper what you were going to say, and leave that till the end. I recognize that this might take the wind out of your sails. I know that when someone gets off on talking about a particular feature of a game, there is a kind of momentum generated. It's hard to stop. It's like when you're fucking someone. It's hard to stop. But I am hoping you will. Write it down. Save it till the end.

    After Finishing Moves, then you can have a SPOILER section. You can re-visit all the spoilers you wanted to talk about, and those who haven't yet gotten to that point can skip it without feeling like they lost out on any part of the podcast, and without having to skip two inaccurate minutes ahead.

    Garnett, I have been with you since the early 1up days. Thank you for everything. You are dirty and beautiful.
    Jeff K, I like how enthused and positive you are about the games you play. You are witty and charming.
    Brian L, I know you're not at this podcast any longer, but you were great and I miss you.

  • Jeff, whenever you want to talk about spoilers I think you should just do what Garnett has been doing since whenever podcasts were first created (or whenever the internet was born :P) and just say "SPOILER" at the beginning of your sentence and maybe estimate a time for the spoiler talk.
    I know it's a very clunky way of doing it, but I don't really see any other way other than editing in a time stamp before your spoiler talk (you know someone saying "Jeff is going to talk about something for 20 minutes), but that might be a little annoying for the editor, or not.
    Find out.

  • What do you guys think of the recent attacks on PSN and Sony's other sites? Also what do you think of the other attackers releasing the personal information of some of the Sony employees? I'm not a fan of what they're doing. I do most of my gaming on my PS3 and their attacks have been a huge inconvenience for me. I couldn't play BattleField, couldn't play GT5, hell I could barely even message my friends. Going after the employees individually, Sony's lawyers, and even the judge for the case is downright stupid. I know that most people don't like to hear this but you can easily be traced back to your computer for doing as little as checking out ESPN. I know about the things hackers can do to delay them finding them you but that's all it is, a delay. Lastly how does this help Geohot's and the other hackers case against Sony if you're attacking the people who will ultimately be judging it?

  • Perhaps the issue with the NFS Shift tutorial/test race is that it uses negative feedback as opposed to positive. Starting hard, to see how "bad you do", in terms of how to make the game easier. Why not just start the game easy (with assists on), to see "how well you do" and then gradually crank of the difficulty to find out where the player stands?

    Should end up in the same place in the end, but one leaves the player with a possible bad taste in their mouth, while the other makes them feel accomplished and eager to play more.

    (Ideally a 10lap race, dynamically adjusting difficulty each lap, until the player reaches their natural sweet spot. Assuming that a player can actually get better at a game the more they play it, having the option to re-test every so often could be used to make sure the game always provides a suitable challenge/reward level)

  • There defintely is room for online niche multiplayer games. In fact there are plenty already. From the top of my head: Killing Floor, Monday Night Combat, Plain Sight, Shattered Horizon, Lead & Gold, Altitude, Hoard, Fat Princess...

    As long as you're not obsessed with 60$ and creating the next COD there is plenty of room for small teams to come up with innovative, fun, niche multiplayer games. And Valve is pretty much laying down the road map of how to continue developing your game and your community with all the experiments they run on Team Fortress 2.