Weekend Confirmed Episode 54

By Garnett Lee, Apr 01, 2011 11:00am PDT

In town on recon for his upcoming relocation to the land of TMZ, palm trees, and convertible sports cars, Xav joins the Jeffs and Garnett for this week's show. With more 3DS games like Ghost Recon: Shadow Wars and Super Street Fighter, plus Shift 2, WWE All Stars, Sword and Sworcery, and more, Whatcha Been Playin? spills over well into the third segment. There's still time for a little discussion in the Warning before moving on to the videogame news of the week. Mortal Kombat and the upcoming Xbox LIVE spring update lead the headlines on the Front Page. Things get a little undone but end strong with Finishing Moves.

Weekend Confirmed Ep. 54: 04/01/2011

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If you're viewing this in the GameCenter application, you can play Weekend Confirmed Episode 54 directly.

Weekend Confirmed comes in four segments to make it easy to listen to in segments or all at once. Here's the timing for this week's episode:

  • Whatcha' Been Playin Part 1: Start: 00:00:00 End: 00:30:21

  • Whatcha' Been Playin Part 2: Start: 00:32:06 End: 01:00:43

  • The Warning: Start: 01:01:49 End: 01:34:58

  • Featured Music "The Sun Over Tokyo" by Audio-ology.: 01:34:58 End: 01:38:33

  • Front Page news: Start: 01:38:33 End: 02:19:41

AUDIO-OLOGY (n): an original, self-produced music group who combines, live hip-hop and rock into one groundbreaking package, featuring Detroit native Chaz Logan and Louisiana-born Zach Goyne; also a treatment and cure for what ails the music industry.

Audio-ology is the resulting musical mash-up, combining both Chaz and Zach’s roots in the church, with a love of both hip-hop and rock, a blend of backgrounds that results in the perfect post-Obama melting pot. The two met shortly after Zach arrived in L.A., just three days after Hurricane Katrina. Chaz usually comes up with the beats and music, while Zach writes most of the lyrics and collaborates on the melodies.

For more information, including news on their forthcoming debut EP on Eklektic Entertainment, visit the Audio-ology official site. They can also be followed on Facebook and Twitter.

Original music in the show by Del Rio. Get his latest Album, The Wait is Over on iTunes. Check out more, including the Super Mega Worm mix and other mash-ups on his ReverbNation page or Facebook page, and follow him on twitter delriomusic.

Jeff can also be seen on The Totally Rad Show. They've gone daily so there's a new segment to watch every day of the week!

Remember to join the Official Facebook Weekend Confirmed Page and add us to your Facebook routine. We'll be keeping you up with the latest on the show there as well.

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Comments

  • Meh, I'm with Garnett on a 2-day trial being far too short. For many of us here, 48 hours of real world time may only amount to an hour or two each day, whatever our schedule allows. I also disagree with Xav's assertion that "just buy it new!" is the solution. Anything but. Telling someone the equivalent "just deal with it!" is pretty much never an answer to a problem. Especially with pricey hobby such as gaming, many of us on budgets than can often be small. Every few dollars saved counts.

    That said, I support the motive behind the online pass, but I still think the real solution is for publishers to push the retailers to sell lower than the $60 price point. Sure, used games would still be cheaper than the new, lower price, but we as consumers would be much more likely to buy games new, and most likely, even more than one at once, similar to BrianBrightblade's comment below. If I've been having to pay $60 for a new game, and suddenly they cost $40, I'd be very hard pressed to not go ahead and buy two games for $20 more than I'd usually spend for one.

    This will most likely never happen though, and when games go all digital, the $60 price point will only increase when a publisher's platform becomes our only channel to a game.

    Thread Truncated. Click to see all 4 replies.

    • I disagree with what you assume I mean by "just buy it new." Your reasoning implies that I saw customers do not have a choice in this matter. That's not what I mean at all. You have two choices: Buy it new and get the pass for free, or purchase the pass (usually for $10).

      If it's a game you want to play online for an extended period of time, then you can buy it new at launch or save money and buy it used and spend the extra cash on the pass. Some games offer a trial to allow you to preview this content, which might work a little better if you're not sure whether it's something you'll likely spend time on.

      Bottom line: this ensures that the developers get at least a piece of the money from the game... which is why this exists at all. In the battle of your dollars, I'll cheer the game makers versus the retailer every single time. Getting them paid ensures more games are made.

      As for publishers "pushing" retailers... that's not the way distribution and retail purchasing works. Publishers want the real estate in stores. It's their domain as it is still the biggest part of the industry's sales. Especially when it comes to games that are not offered as immediate "Games on Demand" titles. Why aren't they? Publishers/distributors do not want to battle with retail partners.

      In my experience working at a group management level for a game retailer, the only time a publisher has the ability to "deal the cards" is when it's a known quantity up for grabs and retailers want a larger allocation of units. The majority of the time, the way it works is retailers agree to purchase more units of another product with less of a wave of hype in exchange for bigger stacks of the top sellers (Madden was the big example back in my day.)

      "Buy it new" isn't a solution, but it's one of your two options. That's what I actually mean, rather than what you assume I said.

      I suppose you actually have a third option: refuse to buy a game that supports this initiative.

      But, for those who are upset by this trend, know that it's the publisher trying to recoup losses it sees on games that are put through the used game system. There's a weird conversation about "fairness" when this whole thing comes up. People don't think it's fair that a piece of the game is missing when they buy a used game. Publishers don't care about fairness when it comes at its own expense. They don't care that you can get two games for $60, instead of one for the same price when they see zero revenue from used sales.

      And your budget? They would recommend you wait until they drop the price. At least then they see some return. So you have options. You can buy it new or not... but there are new things in place to make that a tough decision. They want to entice you to buy it new, not anger you.

      I know the popular approach is to blame the big bad publishers for "bleeding money" but the enemy in this discussion is on the other side of the fence: the side that tries to sell you strategy guides.

      TL;DR - You misunderstood my point. Support game makers and not retailers. But you do have a choice, whether or not you like your options.