Battlefield 3 Leading on PC; Dedicated Servers Planned, Mod Tools on the Backburner
by Steve Watts, Feb 08, 2011 12:30pm PSTBattlefield 3 is being developed with a distinct PC focus, according to the GameInformer cover story (via Joystiq). Executive producer Patrick Bach says the team is "focusing on PC first, and then we fiddle with it to fit it onto consoles."
The game will support dedicated servers, and is sticking with four selectable classes (referred to as "the sweet spot"). Forming up into squads is also getting tweaked, but Bach is holding those details close to the vest for the time being.
Some fans might be disappointed to learn that mod tools are taking a back seat to polishing the main game for the time being. "We will not deliver mod tools in the way we delivered them for Battlefield 2," said Bach. "Creating mod tools today -- dumbing them down -- takes a lot of energy and what we are discussing more every day is, 'Where do we put our focus?'"
He continued, "Right now our focus is to create the best possible multiplayer, single-player, and co-op game -- the core game of Battlefield 3. We're still discussing how we handle modifications of any kind."
More Battlefield 3 information is planned for GDC 2011. A beta, which shipped with select copies of Medal of Honor, is also in the works but has yet to be dated.
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Comments
No Dolphin diving
http://twitter.com/Demize99/status/34341901498847232
No Zip-lines/Grapples
http://twitter.com/Demize99/status/34290608231153665
Yes Knife/Dogtags
http://twitter.com/Demize99/status/34301069467058177
Yes Spotting
http://twitter.com/Demize99/status/34379000449077249
Source: Lead Dev twitter stream
http://twitter.com/Demize99
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So focus on the game, DICE. BRING IT!
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Also, the lack of attention on mod tools, while understandable, further underscores that their eye remains on the console crowd. You can't use mods on the consoles, so they're not going to throw resources at something that will provide a smaller return.
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Sure, it will be a lot different than BF2, but I'm sure they will make a great game like bc2 was...
PC gamers should be happy for this news, there are a lot of direct x 11 pipelines in this engine that will put a new standard on todays graphics...
Maybe I should just learn how to be good at Counterstrike instead of spending more cash.
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4 classes.
Knifing is probably like BC2 (I can't stand this knifing style) - same with grenades
Single player (BF2, Vietnam, 1942 have always been multiplayer only)
Co-op
Yea, adding to battlefield is great but calling this a true sequel is just a joke.
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For the love of god, please! Punkbuster and VAC are jokes, they catch no one except someone that forgot to remove their google hack and came back two years later. Anyone that has played any of these games has seen the questionable gameplay that a lot of people exhibit, it has become especially prevelant in BC2. Hell, when the community depends more on respected admins to ban players on their server then the software itself that's just stupid!
This isn't even taking into account all the players that look somewhat legit, but they operate awfully fishy... the ones that always know where everyone is and they're always prepared. The amount of hackers has seemingly went up a lot in the last few years and I'd blame it squarely on the douchebags from consolization.
Putting that aside BF2 wasn't really top of the game as far as how awesome a PC title could be when it came out (the menus were clunky, it was a resource hog, load times sucked, anti-cheat sucked, and it felt unpolished). It's sad we're just now aiming to maintain the status quo rather then improving on the past.
I do and full heartedly hope they work on mdo tools. Even when the devs forsake the game there is almost always a group of dedicated individuals releasing content for it.
It'd be nice to have more then 64 players too. Tribes 2 fluidly supported 64 players on dial up in 2000 when it came out and 128 players on lan. The current decrease in player pop is sad, status quo is still stupid though.
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Yesssssss.
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PC games can LIVE for a LONG time off mods - especially once the game's been around for a while and all.
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They're leading it somewhere, alright. Away from my interest.
Features that were once considered a must be are nothing more than an after thought for them now.
Guess what, DICE? I'll be putting my money on the backburner too.
Sorry, DICE, no cookie.
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Fans bring so much to the table. And please, your customers are smarter than you give them credit for.
I know 15 and 16 years that can run circles around professionals using Solidworks, etc.
They don't need to dumb shit down.
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I haven't seen this in a while. I loved it in Unreal Tournament 2004, and I just picked up Team Fortress 2 a while back during Steam's sale and I saw it there too; I just wish more people would do this. I guess the fear of piracy and all that is what holds it back, but I would like to see it here. It's another thing that can keep a game alive after the dedicated servers all come down (I'm worried about BFBC2, because eventually people are going to shut those servers down ....).
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-Who will host the dedicated servers? May end users host them?
-If the community develops their own mod tools for the game, will EA sue them?
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