Morning Discussion
by Alice O'Connor, Jan 31, 2011 5:00am PSTHello again, The Internet. I was away on Friday at the London indie games conference A Winter World of Love, which was quite lovely. If you eat your vegetables, do all your chores and behave with the utmost politeness, perhaps I'll tell you a little more about it.
I was tempted to join a post-conference game jam over the weekend but felt a little worse for wear so I ended up reading and writing instead. I ploughed through Heart of Darkness (some curious prequel novelisation of Far Cry 2), got well into the astonishingly astonishing BLDGBLOG Book and was delighted to discover that the stories of Ed Brubaker and Sean Phillips' crime comics series Criminal tie into each other in small ways. Many things are enjoyable, aren't they? Oh, and I think I played a little Jade Empire but I'm not quite sure because there seemed to be bad shmup sections and that seems unlikely in a BioWare RPG--it's possible I was delirious.
Speaking of indie games, voting has opened for the 2011 Independent Games Festival Audience Award. As a member of the audience, you can vote for one of the IGF finalists to receive a special shiny prize. Hop to it, then.
Nintendo kicks off 'Crowdfarter' promo for Game & Wario
Narco Terror announced from Deep Silver
Call of Duty: Ghosts teaser gives tenuous look at next-gen COD
OZombie will be Spicy Horse's take on Oz
Deadpool listed for Wii U on Amazon Canada



Think of how the PS2 enabled GTA 3, 360 enabled Oblivion, 486 enabled Quake... I'm still thinking of my answer :(
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Think about games like Dragon Age for a minute. All these different ways to respond when interactiing with the various characters. And each choice leads you down a tree of possible, PRE DEFINED outcomes. This is now.
Future:
The AI rules and personalities for each character in the game all start at their pre-defined points. But each AI on the fly grows and adapts it's rules, based on the interactions you choose, which then reflects the available interactions as you progress thru the story. You could play it 100 times and have a different experience and outcome each time. But the golden part is that all the dialog doesn't have to be written up or recorded ahead of time like it is now. The AI's responses will grow and change, fitting within the personality of the character. Speech synthesis technology will allow the characters to talk to you in the on the fly generated story, with on the fly generated speech in the voice of the chosen actor to play the role. From some baseline recordings of the actors voice, saying various words in various moods and inflections, the computer will be able to completely synthesize that voice in all manner of responses.
Did I blow your mind or what. This shit is coming.
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