The Elder Scrolls 5: Skyrim Mod Support Confirmed
by Alice O'Connor, Jan 19, 2011 9:00am PSTAs if there were ever any doubt, Bethesda confirmed today that The Elder Scrolls V: Skyrim will receive a modding kit allowing players to create new content for the RPG.
The Creation Kit, as it's called, was mentioned in the flood of details recently revealed but it wasn't clear what exactly it would be.
A modding kit seemed inevitable, really, as support for player-created content and mods has been a hallmark of Bethesda RPGs. Everything from UI tweaks and new quests to
massive graphics overhauls and brand new, full-length campaigns have been created for its games by fans. It'd be mighty difficult to turn away from that sort of support.
Skyrim is slated to launch for PC, Xbox 360 and PlayStation 3 on November 11, 2011--11/11/11--though you shouldn't expect mod support on consoles.
Report: Frostbite 3 games to be 'optimized exclusively' for AMD cards
Candy Crush dev exploring IPO
Castle of Illusion preview: more than a repaint
Steel Diver sequel is Nintendo's first free-to-play game
Why Pikmin hasn't made the jump to handheld







Comments
Thread Truncated. Click to see all 2 replies.
Thread Truncated. Click to see all 2 replies.
Thread Truncated. Click to see all 3 replies.
Some of the Bethesda-published stuff I have stayed away from. But anything from the hands of Bethesda...FUCK YES.
Thread Truncated. Click to see all 2 replies.
Not too many devs that this phrase would apply to anymore. Thanks, Bethesda.
Thread Truncated. Click to see all 9 replies.
It seems odd to me that people would say, hey lets name our game editor/tools something- how about Radiant? I have little to no hope of idTech showing up in Bethesda games any time soon, but I know id has new quest subsystems for RAGE, and the name rings bells for idTech enthusiasts.
Thread Truncated. Click to see all 2 replies.
Thread Truncated. Click to see all 2 replies.
You must be logged in to post.