Best of 2010 Awards: Game of the Year
by Shack Staff, Dec 31, 2010 7:00am PSTGame of the Year: Red Dead Redemption
Red Dead Redemption distinguished itself in a number of ways on the road to earning the nod as Game of the Year. Though easy, it does the game a disservice to explain away its success as nothing more than favorable response to the Western theme wrapped around the proven Grand Theft Auto formula. Yes, the romanticism of riding the range as a notorious gunslinger turned out to hold a powerful appeal, but so many parts contributed to creating that experience.
Red Dead eased us into its world like the greenhorns we were. The first few hours felt like a virtual dude ranch; we learned to ride horses, rope and break wild stallions, herd cattle, and shoot a six iron. While picking up these tools for frontier survival we also got acquainted with our main character, John Marsten. Through references we know he was a bad man but to some degree or other has turned over a new leaf, whether by coercion, or perhaps a genuine change of heart. His persona leaves much of that choice up to the way we handle his business over the course of the game.
Throughout the adventure, Red Dead does an excellent job of keeping Marsten's main story arc at the forefront of the action. The relatively lengthy journey meanders a bit in places--notably bogging down in Mexico--but returns to form for a strong conclusion. It then does something few games do; delivering a true denouement that brings the game to a satisfying finish.
Not that the game need ever end. Like other open world games there's a lot to do in Red Dead Redemption and all of it fits naturally into the world. There are the basics like a variety of gambling games to play, more organic distractions such as hunting the various wildlife like deer and bears, and clever spontaneously occurring roadside encounters that help create the illusion of it being a living world. And when the mood strikes, grab a couple friends and hop online to "posse up" in this virtual Wild West. All these parts working together made Red Dead Redemption the Shacknews Game of the Year.
Nominees: Super Mario Galaxy 2, Halo: Reach, Civilization V, Mass Effect 2, God of War III, Alan Wake, Kirby's Epic Yarn, Heavy Rain
[Game of the Year is part of Shacknews Best of 2010 Awards. For more information, including selection methodology, see this introduction.]
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Comments
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My issues with the game are- too much traveling vast expanses with nothing to do and no radio to listen to or mindless carnage distract you like in GTA. Sure, there are random events and hunting, but those never grabbed me, and the stranger missions are just side quests. I hated how the game would stick you with a knife after skinning a kill. There were a number of times I got into battle after a long ride just to die because i expected my pistol or rifle to be equipped, and instead my knife was.
All those complaints are pretty much made up for by the quality of everything else.
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good show Shack!
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To put things simply, RDR was the Western swansong of the time-worn, GTA 3-derived experience while ME2 represents the bold new frontier of open-ended action games to come.
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(waaaa waaaa waaaa)
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It's a good game but I would have enjoyed it much more if they'd tighten up the controls and make the game a little more challenging. Was very disappointed when I first started playing it and my health started recharging, and when I spent so much time hunting and collecting various pelts/meat/flowers/etc and all they served for was some arbitrary challenges and selling them en masse for money. Those items could have served a much more interesting purpose (craftable clothes/items maybe?, food to keep you going?), but instead were just a mindless chore. I will give them credit for spicing up the mission variety in this vs GTA IV though.
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