Driver: San Francisco Developer Ubisoft Reflections Hit With Layoffs
by Xav de Matos, Nov 29, 2010 9:30pm PSTAnother studio has suffered layoffs today, as Ubisoft has confirmed the Newcastle-based studio, Ubisoft Reflections, will see cuts.
According to Develop, as many as 19 employees on the Driver: San Francisco team could be out of work as part of "wider restructuring." Those facing the axe reach from all levels of the studio, from members of the studio's senior dev team to contract workers. Ubisoft says that the 19 employees will either be made redundant or not receive a contract renewal.
Sources at Develop say that staff at Ubisoft Reflections were warned of the situation last Tuesday. "We weren't given names, but they took some people into a separate office afterwards, gave them a letter and took them out of the building. That was it," the source told Develop.
Driver: San Francisco was recently delayed by publisher Ubisoft. Sources at Develop cite the delays as one of the contributing factors for the recent redundancies. According to Ubisoft, the Reflections dev house is "crucial as a studio" and there are no plans to close shop.
Driver: Dan Francisco is due out by March 2011 for the PC, Mac, Xbox 360, PS3, and Wii.
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Comments
Wait till the game bombs then.
I don't understand why they keep reviving these games with their obsolete gameplay mechanics. Yes, obsolete. Why else would they introduce that gimmicky "Shift" feature? I believe the f is a typo . I am a fan of the first two games. I still own the PS1 versions of both games. But c'mon! They have already tried to revive it by copying GTA and those games failed miserably. Just let it go, man! The original games have already made their mark in gaming history and they won't be forgotten. Try something new, for fucks sake.
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Here, i make it simpler for you. "Shift" is the name of a new feature , which allows Tanner to shift from a car into another car and continue the mission. Shift without f=Shit. i.e., What you have for brains.
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