Weekend Confirmed Episode 27

By Garnett Lee, Sep 24, 2010 12:00pm PDT After a couple of far-flung weeks with shows from PAX and the International special, Garnett, Brian, and Jeff reunite in the studio, and just in time too because they've got a whole lot to cover. Whatcha' Been Playin? gets things started with some mopping up from TGS including The Third Birthday, Ni no Kuni, and a couple others. Valkyria Chronicles 2 and the upcoming 3 which was also at TGS get some love. And all three of the guys have tales of global conquest from late night Civ 5 sessions. The Warning poses the question of whether the quest to westernize has become a distraction to Japanese game development and, of course, your Gran Turismo 5 responses get their due. Lara's continuing co-op struggles, the apparent cancellation of Milo, and naturally some Halo:Reach news highlight the Front Page to wrap it all up.

Weekend Confirmed Ep. 27 - 09/24/2010

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Weekend Confirmed comes in four segments to make it easy to listen to in segments or all at once. Here's the timing for this week's episode:

Whatcha' Been Playin: Start: 00:00:00 End: 00:34:27

Whatcha' Been Playin and Cannata-ford a New Game: Start: 00:35:53 End: 01:04:20

The Warning: Start: 01:05:30 End: 01:45:06

Music Break featuring Ongaku's "Good Times" Start: 01:45:06 End: 01:47:30

The Front Page: Start: 01:47:30 End: 02:23:31

Music Break this week features Ongaku ("music" in Japanese) from Lisbon, Portugal, with the track "Good Times". Influenced by Yellow Magic Orchestra, disco, heavy funk, and synths, he's currently focused on making some tracks and finishing a degree in animation. For more check out Ongaku on MySpace or Soundcloud.

Original music in the show by Del Rio. Get his latest single, Small Town Hero on iTunes and check out more at his Facebook page.

Jeff can also be seen on The Totally Rad Show. New episodes come out weekly on Tuesday.

Our Official Facebook Weekend Confirmed Page is coming along now so add us to your Facebook routine. We'll be keeping you up with the latest on the show there as well.

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  • On the subject of game prices, Garnett said this at about 1 minute 25 seconds: "We're completely in a layered system now of 'you're either a $60 boxed game, or you're a $15 and under, probably digitally distributed... game.'"

    Well, that's the way the megapublishers run things. More accurately, their "price tiers" seem to be these:

    $60: Main, full-scale development video games
    $15 and under: DLC for main titles, "mini-game" marketing efforts
    $20 to $40: scattershot shovelware (e.g.: Activision Value titles)

    In the meantime, we have independent developers on PC pricing throughout the $10 to $40 range for their titles, partly out of necessity for value proposition, and there's also the need for huge sales to generate buzz. There were some very notable indie titles last year, like Trine, Aaaaa!!! - A Reckless Disregard for Gravity, VVVVVV, Gratuitous Space Battles, etc.

    I don't think we're going to see the megapublishers offer games like Bioshock 2 or Singularity for $40 on launch. But right now, months after their release, Bioshock 2 (PC) is $35 at GoGamer, and Singularity (PC) is $38. Therein lies an answer for the gamer who wants to save their money: wait four to eight months.

    On a side note, what happened to Singularity is sad. I got it for PC for $50 after hearing the Bombcast and Weekend Confirmed discussions on it, as well as seeing gameplay videos (via Giant Bomb and Youtube), and deciding that I liked the gameplay I was seeing. It's a fun game, though it's essentially a console game sitting on the PC that has very good mouse controls and a less stellar keyboard binding; I haven't bothered with multiplayer at all. The game had a few reveals years ago, and then it went completely dark until release, and then aside from a patch to fix the texture streaming problems on PC, no announced future supportability, no hope for mod tools, nothing. It seemed almost like Raven tried to foster this internally grown IP into something big, but maybe it took a year or two longer than optimal, and now they just want to leave it be after release and patching. Raven is currently working on multiplayer maps for Call of Duty: Black Ops, as well as at least one unannounced project.

    Thread Truncated. Click to see all 4 replies.

    • I definitely think there needs to be more tiered pricing in the retail space on the HD consoles.

      I've already encountered several games this year that were decent, but in my humble opinion not worth $60. Kane & Lynch 2 in my opinion was a pretty slick game with really cool art direction, but it should not be the same price as a AAA blockbuster that you're probably gonna be playing for months while you'll be done with K&L2 in a few hours. I'd also plunk Mafia II in that territory but I don't wanna start any fights or get into the "dollars per hour of entertainment". I've just heard a lot of people saying they'll buy those games when they hit a bargain bin, or just rent them.

      A perfect example is Deadly Premonition. Interesting, unique game, but definitely made on a budget, and yet still bigger than your average downloadable title. $20 is a fine price for it. Do we need more Deadly Premonitions and 3D Dot Game Heroes?

      We're already seeing a lot of variable pricing on the Wii. A handful of very decent-but-not-AAA games have come out on the Wii this year alone that were priced accordingly: Endless Ocean Blue World, Fragile Dreams, Trauma Team, etc.

      Hopefully what will happen is that when the NEXT console gen rolls around, we'll have games like these in the downloadable space for between $20 and $40. Y'know, games that are definitely more substantial than Shank or Scott Pilgrim - games that have full 3D engines, but aren't going for the same sales as Halo Reach.