Weekend Confirmed Episode 27

By Garnett Lee, Sep 24, 2010 12:00pm PDT After a couple of far-flung weeks with shows from PAX and the International special, Garnett, Brian, and Jeff reunite in the studio, and just in time too because they've got a whole lot to cover. Whatcha' Been Playin? gets things started with some mopping up from TGS including The Third Birthday, Ni no Kuni, and a couple others. Valkyria Chronicles 2 and the upcoming 3 which was also at TGS get some love. And all three of the guys have tales of global conquest from late night Civ 5 sessions. The Warning poses the question of whether the quest to westernize has become a distraction to Japanese game development and, of course, your Gran Turismo 5 responses get their due. Lara's continuing co-op struggles, the apparent cancellation of Milo, and naturally some Halo:Reach news highlight the Front Page to wrap it all up.

Weekend Confirmed Ep. 27 - 09/24/2010

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Weekend Confirmed comes in four segments to make it easy to listen to in segments or all at once. Here's the timing for this week's episode:

Whatcha' Been Playin: Start: 00:00:00 End: 00:34:27

Whatcha' Been Playin and Cannata-ford a New Game: Start: 00:35:53 End: 01:04:20

The Warning: Start: 01:05:30 End: 01:45:06

Music Break featuring Ongaku's "Good Times" Start: 01:45:06 End: 01:47:30

The Front Page: Start: 01:47:30 End: 02:23:31

Music Break this week features Ongaku ("music" in Japanese) from Lisbon, Portugal, with the track "Good Times". Influenced by Yellow Magic Orchestra, disco, heavy funk, and synths, he's currently focused on making some tracks and finishing a degree in animation. For more check out Ongaku on MySpace or Soundcloud.

Original music in the show by Del Rio. Get his latest single, Small Town Hero on iTunes and check out more at his Facebook page.

Jeff can also be seen on The Totally Rad Show. New episodes come out weekly on Tuesday.

Our Official Facebook Weekend Confirmed Page is coming along now so add us to your Facebook routine. We'll be keeping you up with the latest on the show there as well.

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  • I have sympathy for wanting GT5 right now...but as someone waiting for certain other sim games (Storm of War: Battle of Britain, 1C Maddox's Korean War sim, and the DCS A-10 Warthog/Thunderbolt II sim)...those do take a fair degree of time to make (Battle of Britain has been in development for over 5 years now I think).

    Also as a flight sim guy, I can sort of see the importance of seemingly small less important details like weather or wind. I remember when IL2: 1946 (or was it Pacific Fighters) incorporated engine torque and that was a huge deal...and those sort of things appeal to the hardcore niche that sims are often aimed at...when IL2 Sturmovik came out originally...the fact that my plane could get hit in the wing and I could look over and see a huuuge scary hole (with cables and everything visible) blown in the wing and have my whole handling really affected by that loss of wing surface (and thus loss of lift) really made it that much more immersive. I can actually understand sacrificing some performance for simulation if you're making a hardcore game like that...flight sims regularly require beefy machines to handle all the systems they're simulating.

    I kind of think that maybe GT5 needs the ability to turn things like that off...to reduce realism like a flight sim on things like weather if people want more performance...but I can also understand the sort of idea or artistic integrity and wanting people to experience that stuff. GT5 kind of is in this weird place because it straddles the line between game and simulator...and I respect that (tbh, I suck at racing sims and tend to like Burnout...but I've started to get into Forza 3 with my brothers crazy Porche wheel and its really satisfying to race properly and not just ram and rewind my way through the game (my previous approach that yielded mixed results)). GT5 is kind of where Rainbow Six or GRAW is compared to an ARMA...its nice to have these levels of realism vs gameyness and I like having something like Sega Rally Revo on one side and then some crazy Papyrus style thing on the other end so I have choice. Hell, I'd like to have a little more on the crazy side in FPS games...but we're seeing sort of a resurgence in that of late with Bulletstorm, and Duke...and there are some neat things going on in the open source side of things with stuff like Quake2world and xonotic and nexuiz...that are coming from the Quake engines that Carmack has very kindly let loose...hell I'm working on a Q3 mod that is still being developed (has been in development for like almost 10 years now)...and I'd love to dabble in making a standalone thing sometime...holy shit I got side-tracked there. I'll just stop typing because I can't remember what point I was making anymore.