Rage Demoed Simultaneously on all Three Platforms; 60 FPS Across the Board
by Brian Leahy, Aug 13, 2010 8:50pm PDTThe Rage presentation at QuakeCon 2010 featured live playthroughs of the same content across all three platforms: PC, PS3, and Xbox 360. While the content was not new--Chris Faylor's E3 2010 preview should sum it up nicely--the differences in the platforms are minimal.
First of all, all three platforms ran at a solid 60 frames-per-second without hitching even during intense action. Now, obviously, the PC version looked the best, but the differences aren't that major. Had the PC version not been running in between the two console versions, I would have been completely satisfied with the look of the console versions.
The biggest differences between the platforms--again, the game is a year out from release and still in development--are the load times. The PC version shot ahead of the consoles, while the Xbox 360 loaded next. The PS3 version lagged behind, but this could easily be chalked up to the ongoing development process and not be representative of the final product.
In the end, all three versions looked amazing and were smooth throughout. Those that require the absolute best fidelity will want the PC version, but gamers shouldn't feel like they are getting an inferior product on the console.
Rage will be released on September 13, 2011 in the US and two days later in Europe.
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Comments
Consoles only have 512MB ram, total. Compare to a PC's typical 4GB plus 1GB dedicated gpu ram. Plus this is over a year away.
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If the 3 look as close as you say, then PC gamers should feel like they're getting an inferior version considering the hardware disparity that exists between consoles and modern gaming PC's. Fuck this game.
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I love my 360, yes I like my PC, but hell, I think I prefer the 360 for a lot of things. Guess if there wasn't the huge piracy on PC it'd probably still be huge. The only time I get a game now for the PC is in rare cases like Dragon Age.
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