Bulletstorm Walkthrough Video with Play-by-Play from Epic's Cliff Bleszinski

By Xav de Matos, Jun 30, 2010 7:30pm PDT Military-based first-person shooters are the retail game equivalent to twin-stick titles on the Xbox Live Arcade and PlayStation Network. There's nothing wrong with them but they are abundant.

Bulletstorm aims to change the formula with some out of this world (and out of your mind) action developed by the team at People Can Fly. In this six-minute video, Epic Games design director Cliff Bleszinski showcases some of what makes Bulletstorm a unique experience.

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19 Threads | 35 Comments

  • The gameplay looks fun... but dear maker do I simply loathe this MW paradigm where the devs feel it's necessary to saturate your vision with pop-up texts of uniportant information by size 20 font. Also, watching this awkwardly slow-maneuvering and clunky console gameplay just makes me want to stick a pencil into my eye.

    I read a recent Mark Rein interview from RPS about their perception on PC gaming. Supposedly Bulletstorm is all that: "a full-blown, oh-my-god amazing PC game"

    So that must at least mean a > 90 FOV and no forced mouse acceleration... right?