Bulletstorm Walkthrough Video with Play-by-Play from Epic's Cliff Bleszinski
by Xav de Matos, Jun 30, 2010 7:30pm PDTMilitary-based first-person shooters are the retail game equivalent to twin-stick titles on the Xbox Live Arcade and PlayStation Network. There's nothing wrong with them but they are abundant.Bulletstorm aims to change the formula with some out of this world (and out of your mind) action developed by the team at People Can Fly. In this six-minute video, Epic Games design director Cliff Bleszinski showcases some of what makes Bulletstorm a unique experience.
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Comments
(Except the main guy... he kind of looks like a Monkey :P)
I read a recent Mark Rein interview from RPS about their perception on PC gaming. Supposedly Bulletstorm is all that: "a full-blown, oh-my-god amazing PC game"
So that must at least mean a > 90 FOV and no forced mouse acceleration... right?
Right?
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Now that I've seen the art, which is hardly people can fly and all gears of war, I'm not so sure about it. So what if you can do combos and get some points? Seems to me like this is "tony hawk gone shooter."
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@Katyperry will you marry me?
@aplusk hahaha rad
@Vegetolo You are absolutely right, this is BY FAR the duke nukem we all wanted cause all we wanted was a game that wasn't set in the effin military that's fast paced. They delivered with painkiller, and they will deliver with this game 100%.
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Looks interesting, but quick-time events for cable crawling? I hope those are few and far between, and hopefully they're kept enjoyable, with meaningful feedback. Otherwise, combat looks nice, and I hope they kept the controls tight, intuitive, and responsive on the PC.
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I think vortex6930's on to something here... much more efficient this way.
uhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh no.
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