Weekend Confirmed Episode 10

By Garnett Lee, May 28, 2010 12:00pm PDT Killzone 3 had its first showing and Garnett got to play it along with this week's guest, former 1UP Yours man on the wheels of steel Andrew Pfister from G4TV.com. Brian continues to love Red Dead Redemption while Jeff spent his week with Prince of Persia Forgotten Sands and that's only part of what's in Whatcha' Been Playin? Something new has been added before the Warning in the third segment with audience comments from last week's show. Up this time, response to the discussion of maturity in games. Brian wraps the show up on a roll with a Front Page filled with everything from the departure of two big Microsoft Entertainment division execs to rumors of a $149 price for the Xbox 360 motion sensing add-on, Natal.

Weekend Confirmed Ep. 10 - 05/28/2010

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Weekend Confirmed comes in four segments to make it easy to listen to in segments or all at once. Here's the timing for this week's episode:

Whatcha' Been Playin: Start: 00:00:00 End: 00:32:22

Whatcha' Been Playin Part 2: Start: 00:33:26 End: 01:03:25

The Warning: Start: 01:04:29 End: 01:44:52

Music Break featuring Haunted Shores with "Prelude Bombfare": Start: 01:44:52 End: 01:47:49

The Front Page: Start: 01:47:49 End: 02:15:36

Music Break features Haunted Shores, a Washington D.C.-based trio composed of Mark Holcomb, Misha Mansoor, and Chris Barretto. You can catch them on MySpace, Facebook, and YouTube. They just put out a brand new split EP w/ the UK band Cyclamen called "Haunted Shores/Cyclamen", which you can order from iTunes/Amazon or the official Haunted Shores store.

Special thanks to our guest, Andrew Pfister. Catch up with him at G4TV.com.

Original music in the show by Del Rio. Get his latest single, Small Town Hero on iTunes and check out more at his Facebook page.

Watch Jeff on The Totally Rad Show. New episodes come out weekly on Tuesday.

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  • Yes, I'm vain/incredibly happy that my question was a topic of discussion yet again on this weeks show, so I thought I'll put down my two cents, more of which can be read over at http://gamerant.com/rated-m-for-mature-phil-10492/

    So I was thinking about what the other guy said, about the film analogy, and I have to say I agree with him to an extent, but I think it can be taken even further (and note, this is only theoretical and conceptual) to something like a novel.

    Theoretically, almost anyone can write (disabilities not withstanding) can write a piece of prose. I've loved games, always have, but I'm aware that I will likely never be able to create a videogame - I just don't have the necessary skillset. But when it comes to writing a story, hey it might not be the best thing in the world, but I can write a decent story about love/hate/relatively mature topics. If we take me, and then multiply my writing skill by a billion, then that person will be able to invoke and create emotions within a reader that would be utterly fantastical. But if that person can't create a game, then a videogame will never see that broad range of emotions. I think that the Houser brothers and the Mechners of this world are incredibly far and few-between. I think that if we want to see mature videogames, that invoke a mature response, then we need to lower the barrier of entry so low, that a writer can create a videogame. Yes, it'll create a crapton more shit to wade through, but like every other medium that has survived this long, the good stuff will float to the surface.

    I think Skip's example of LBP was misguided. Yes, that's heading in the right direction, but it's still incredibly hard to create a good level in that. I tried once and was so put off I never tried again. I think a better example is Trackmania for the PC - that's a game that's so easy to create for, and yet people can create amazing things for it. I've created a few tracks of mine which I'm proud of, but I've seen tracks where it turns into a FPS (literally!) and where you have to dodge exploding mines. Trackmania is the game we need to be looking at - not LBP.

    Also, GTA IV is a hard example. I thought about this for a long time, but it's hard to see where it fits - on the one hand, the theme of the American Dream is incredibly mature, and one covered often in novels and plays like Great Gatsby and Death of a Salesman, and on the other, you can choose to run around and blow shit up. The juxtaposition of the in-game Nico against the in-cutscene Nico is ludicrous, and makes it hard to really see where it lies on the spectrum.

    And wooooah, that guy who brought up SMG2 - I wrote about SMG1 in my article xD If a game is so well-crafted that it is considered perfect and approachable by anyone - does that make the game itself mature? Because it's so approachable?

    I think the real problem here is that we don't have a true definition of 'What constitutes a mature game'? Is it one that handles mature topics? One that handles everyday topics, but in a careful and brilliant way? Is it one that treats the gamer like a mature person? I mean, if we look at Zelda: Wind Waker; there is a game that teaches children (as well as adults, but I'm focusing on a younger audience right now) that one person can make a difference, that good can triumph over evil, and that trying when you don't succeed will eventually push you past your barriers.

    I know I've rambled, but I hope someone read it :) Thanks for being such an awesome show, and thanks for readin my question Garnett :)

    PS: It's Des-ee-ah-toe, not Des-ee-an-toe :P