Trine PC Patch Removes Copy Protection

Trine developer Frozenbyte has released patch 1.06 for its delightful physics-driven action platformer on PC, available now in a 14MB download from FileShack.

The removal of copy protection from North American and European editions of Trine is chief among the patch's changes, which also include oodles of bug fixes.

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Steam and Impulse editions of Trine have already been updated to version 1.06, while Russian, Polish and GamesPlanet releases will need a separate patch.

If you have yet to experience the joys of Trine, the 460MB demo is also available over on FileShack. The full changelog for patch 1.06 follows.

  • removes copy-protection from some retail versions of Trine (Europe, North America)
  • adds new resolutions to the Launcher (uncommon resolutions can still be forced by editing configoptions.txt and setting the resolution with lines screen_height_and screen_width)
  • adds support for manually configuring which input devices to use in configoptions.txt (player1_keyboard_ID, player1_mouse_ID)
  • adds Turkish language support (text), thanks to 23 Studios (Semih Sancar & Devrim Sahin)
  • fixes "Up" control to be separate from "Jump" (configurable in the Customize controllers screen)
  • fixes Windowed mode titlebar support
  • fixes mouse cursor in widescreen (aspect ratio)
  • fixes a rare crash when the player touches a falling rock as it breaks
  • fixes a rare crash when a water splash effect is played while the player exits to menus
  • fixes a rare bug that occurred when the player switched characters and died simultaneously
  • fixes final boss animations sometimes not working properly (Tower of Sarek)
  • fixes a co-op respawn bug with the last checkpoint (Tower of Sarek)
  • fixes a collision issue in the Iron Forge level (caused the Thief to take damage from lava)
  • fixes several oxygen gauge bugs
  • fixes autoaim bugs in Tower of Sarek
  • fixes the Boots item to work properly (reduces spike/goo damage)
  • fixes random failure of overwriting save slots in the New Game menu
  • fixes incorrect behavior with menu select confirms when using a gamepad
  • fixes menu behavior during fade outs
  • fixes Credits section names again
  • note: a check for Radeon 5000 Series (5400-5900) for Vista/Windows 7 has been added to disable high quality videos that cause random crashes with these systems; this check can be disabled with the option "force_high_quality_video = 1" in configoptions.txt (which may be useful if e.g. new graphics drivers fix the problem eventually).