Ask Me About Super Street Fighter 4
by Brian Leahy, Mar 23, 2010 3:15pm PDTI've covered Super Street Fighter IV a lot at this point. I've lost track of what is new to you, the reader. With this in mind, I ask you, "What do you want to know?"
Leave your questions in the comments section and I will do my best to answer them. When applicable, I will boot up the preview build nd try to confirm any questions you have about things like frame or damage data, combos, and more (so keep checking back).
The only things I cannot talk about are the new costumes for Super and the game's achievements or trophies.
New game releases of May 20-26
Killzone: Mercenary shoots onto Vita on September 10
Trion Worlds hit with more layoffs, Defiance team impacted
Ratchet & Clank: Full Frontal Assault defending Vita next week
Game & Wario was originally going to be pre-installed on Wii U
The Last of Us digital download lets you start playing sooner
Weekend PC download deals: Borderlands 2 for $11
Metal Gear Solid: The Legacy Collection coming to PS3 in July for $50
Madden NFL 25's $99 'Anniversary Edition' includes Sunday Ticket
Final Fantasy 8 getting PC re-release (in Japan)










Comments
Thread Truncated. Click to see all 6 replies.
Thread Truncated. Click to see all 8 replies.
- Does it have fixed (constant) input lag, using client-side prediction and rollback (a la GGPO) or not?
- Furthermore, if it's variable input lag, does your latency get added to the game's inherent 4-6 frame input lag, or do you experience just the larger of the two delays?
- Also, is there a (possibly optional) numerical ping display available now, or just the completely vague connection bar thingy?
On an entirely different note: what does charging up Gouken's Denjin Hadouken do? Do you not get the wallbounce or stun-on-block unless you charge it fully, or something?
Thread Truncated. Click to see all 2 replies.
Thread Truncated. Click to see all 2 replies.
Thread Truncated. Click to see all 2 replies.
Thread Truncated. Click to see all 2 replies.
Thread Truncated. Click to see all 2 replies.
Thread Truncated. Click to see all 2 replies.
Thread Truncated. Click to see all 3 replies.
the new "mode" like game lobby and such
if there's new trials (combos) for every character
do I have to buy the new costumes or some will be unlocked or I dont know what
THE FCKIN PC VERSION WHEEEEEN
the new netcode ? how good is it
are they plaining a release including a fightstick
is there an online "training" mode?
when can i get a demo
what do the pro's think? (read a bit about Justin impression but not enough)
and will we get to see stuff like this: http://www.youtube.com/watch?v=KS7hkwbKmBM because that was impressive even for me who never played sf3
.. ya .. thats it for now
we should make a shack ladder or something.. could be fun (im terrible but would enjoy playing the community here).
Thread Truncated. Click to see all 3 replies.
anyway to get a vid of dan's uppercut fadc u2? thats gonna be awesome.
Thread Truncated. Click to see all 4 replies.
Thread Truncated. Click to see all 4 replies.
Thread Truncated. Click to see all 2 replies.
SF4 went a very traditional route, being released in the arcades in Japan about seven months before console versions, something we haven't seen done in a while. SSF4 is being released as a console game from the start. Did they say anything about why that is? Did the SF4 arcade cabinet not do as well as they had hoped? Will SSF4 ever be released into arcades?
Thread Truncated. Click to see all 3 replies.
Thread Truncated. Click to see all 3 replies.
Thread Truncated. Click to see all 4 replies.
Is Vega Roll faster so you can actually combo MP/HP version? Did he get an real reversal scarlett terror like he had in previous games at least EX? Does Vega's U1 really hit on the way up? Is his U2 comboable after his df+HK?
Does Rose's reflect have more active frames? Did they fix Ex soul spiral to be an real reversal?
What are some of the improvements Guile, Fei Long, Cammy, Gen got this time around?
For Guile: faster/better priority on his pokes & and normal flash kick for reversal?
For Fei Long: faster/landable tenshin grab this time around & better U1?
For Cammy: better cannon drill & U1?
For Gen: chains and does he even have a reversal now?
Also, if possible the Bison community would really appreciate knowing if:
Pyscho crusher has a noticably faster startup
Headstomp tracking is any better
devil reverse can cross-up? (opponent dashes under and bison flips to the other side)
Any other noticable or relevent changes besides the new awesome ultra.
Set up a livestream thingy and let us jack off to you playing.
Thread Truncated. Click to see all 2 replies.
Thread Truncated. Click to see all 2 replies.
Can she FADC out of qcb + K? Can she use FADC to safe kazekiri (dp+K)? Etc.
Along the same lines, how does she combo into full yoroitoshi (not the half-assed red ball version)? Can she superjump cancel out of lp mp hp as she can with the other ultra?
What are the frames on her command dash recovery?
Are there any non-3 bar combos to get into HP reflect (and therefore ultra 2) with Rose? Best guess would be MP -> lp Spark -> reflect (this did not work in SFIV). Can she only combo into ultra 2 with HP reflect?
BAM. You wanted questions, you got questions. Answer at will.
Thread Truncated. Click to see all 2 replies.
Thanks for asking my previous question. I only have a simple question this time about Fei Long. Is it possible to combo his Ultra 1 after doing Tenshin or EX Tenshin (back flip)?
Thanks again.
- First and most importantly, does Scarlet Terror now have invincibility frames?
The rest of the questions below are just candy. I'm really only interested in the Scarlet Terror question:
- Do Izuna drops have larger windows for grabs?
- Do whiffed Walldives have quicker recovery? Do blocked Barcelona attacks have quicker recovery?
- Does Bloody High Claw launch the opponent into the air (do the command but finish with an Up-Towards motion instead)
- Does Bloody High Claw have invincibility on the way to either wall (can it be used as reversal or can Vega be smacked out of it?)
- Can you juggle with Bloody High Claw if you hit your opponent with an anti-air Scarlet Terror?
- Does EX-Sky High Claw pass through the opponent on hit or stop in front?
- Can EX-Sky High Claw still the opponent up if the opponent is blocking (jumps to the wall behind the opponent)?
- Are Sky High Claw attacks still punishable on hit?
- Have Rolling Crystal Flash start-ups been reduced?
- Does EX-Rolling Crystal Flash do anything more special than just passing under fireballs? Does it at least move faster than a Fierce Punch version?
Answer any questions would be fantastic. I don't expect all to be answered, but a few would be nice. Again I must stress that my most valued question has to do with invincibility frames on Scarlet Terror. If any question can be answered I'd like it to be that one.
If so, could you check if the PS3 version still does that shitty resolution reduction during ULTRA animations? (you should be tell by the health bars and the surrounding text get a little blurry)
and does that have any implications for actual arcade release
Thread Truncated. Click to see all 3 replies.
Can you tell me any noticeable changes you found with Gouken? For example, can he combo from Crouching LK or Crouching MP into Fireball? Does he have any new links (such as LP or LK => MP or HP)? Also can you notice any difference with the Tatsu? Does the Tatsu hit crouching characters? Does the Tatsu still whiff some of the hits if not done properly? Lastly, are his counters still focus breakable?
Sorry if I'm asking too much. I appreciate any answers you can provide.
Thanks.
Thread Truncated. Click to see all 2 replies.
What's Fei Long's second ultra (the counter one) like compared to the first as far as damage, recovery time when missed / how punishable is it, etc?
Thread Truncated. Click to see all 7 replies.
Thread Truncated. Click to see all 5 replies.
Thread Truncated. Click to see all 2 replies.
Thread Truncated. Click to see all 3 replies.
1. Will the storyline of all the characters be more involved? Aka, will it feel less like a cliffhanger?
2. Will the Street Fighter 3 characters retain most, if not all of their original moves/combos?
Thread Truncated. Click to see all 2 replies.
You must be logged in to post.