Evening Reading: No More Transcribing, Please
You can read up on the revealed features or jump right into the in-depth look at the Arena system. As for me, I'm going to go relax. Your regular chatty density will return tomorrow.
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assume he is also going to put early pressure with a group of lings as most zerg will if going straight to roaches so if you don't have a zeal out until 21/22 that is going to end you.
on top of that if he shows up with 5-6 roaches when you are pulling out your first immortal then it won't make a bit of difference. i'm not saying it is instant win, i am just saying that straight to immortal is difficult to pull off. -
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Not really.
Fast roach might have a few on your doorstep just before the immortal pops, but having 1-2 sentries there to block the roaches will buy you enough time for it to pop. The roaches will die once its out.
Scouting is key. Grab a few extra zealots if you see zerglings or a FE. Attack with them if you see a FE. Otherwise go straight to the immortal with a small number of zealots and 1-2 sentries. If you don't see roaches by the time the second immortal pops, send a zealot to see what's up. Attack if you see lair, or an early expansion. Grab some anti-air if you see the liar -- the zerg is probably going for mutas. You kinda want to kill him before the mutas.-
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well there is a very specific build in the post i was replying to that does not involve any sentries at all and does not call for a single unit produced until 21 supply which is what led to the discussion of a ling push would create major problems leading into the roaches.
but i think you skipped all that conversation-
Okay.
You scout.
If you see zerglings, then you stop following this recipe, drop another gateway, and get a few zealots out. If you see zerglings, then you won't see roaches as quickly. If you think this build is too risky, then drop another gateway and get a few ground units. You'll delay the immortal, so grab a few sentries to block the ramp in case they're going fast roach. Use the sentries to block the choke and buy you the time needed to pop the first immortal -- it'll work (I've done it).
There is no perfect build or unit or unit combination in Starcraft 2. There will always be ways to defeat builds and units -- the key is learning what will beat them, how to identify it (scouting!), and knowing how to counter it if you see it. That's Starcraft 2 in a nutshell.-
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All of these discussions seem to revolve around finding the perfect build for every situation.
This particular build will have a few immortals out before roaches reach you. It's also very susceptible to zergling rush. A more balanced build will have one or two immortals out before the usual "mass roach" attack will beat you, but not before a quick 4-roach rush. Dropping a sentry or two in the balanced build can buy you the time to hold off the 4-roaches long enough for an immortal, provided you used chronoboost liberally and effectively.
Fast immortal is not particularly difficult, and can happen long before zealot speed or any of the other counters are available. It's also a much harder counter than a large number of sentries, and easily transitions to an attack to kill the zerg.-
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I honestly don't know what was being discussed.
This build will have an immortal out before fast roach reaches your base. In game time, fast roach pops the first set of roaches at ~4:30, and this will give you the immortal at ~5:00. Early zergling pressure delays it by about a minute, which similar to the delay you'd see with a more standard protoss opening.
You will not be killed by roaches before the immortal comes out.-
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Yeah.
The post I came in on was the one that stated fast roach will have you beat before the immortal comes into play. That's most certainly wrong, unless you're not chronoboosting, building too much t1, or many one of the classic mistakes (bad base design, no econ/not constantly pumping probes, etc.).
Quick immortal is how I beat zerg all the time, though I tend to be a bit more conservative and use sentries to help block the gate. Protoss builds are tough, and my micro isn't good enough to execute these things exactly.
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according to the wiki your best bet is focusing them down with sentries. The problem is their health regen so in small scale skirmishes they are really strong. http://starcraft.wikia.com/wiki/Roach can't actually test it out yet but it seems to make sense.
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Begging isn't working, so I'm going to offer up trades. I will volunteer my services as a personal consultant (via skype) in the following areas of expertise for 1 beta invite to SC2:
1. MMA and UFC knowledge and predictions (i'm currently 13-2 for ppv main card predictions this year).
2. Linux systems administration and troubleshooting.
3. Relationship advice.
4. Pop culture trivia.
5. LOST theory crafting.
or if you just want a bro to chat with, i'll do that too.-
I will trade some what terrible artistic skills for a SC2 beta invite. Just let me know what you need drawn.
At this point the drawings are limited to:
1. Terran Space Marines.
2. 40k Space Marines
3. Other scifi stuff.
4. Bear and Guinea pig : playing Cops and Robbers.
Now I make no promises the art is great....but it might be ok. -
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Micro your colossus, and have zealots to prevent that from happening. Also, I'd recommend getting the +1 attack upgrade -- it seems to make melting marines really, really easy. I usually start going for speed zealots after the first few colossus are out, to help fend it off and better my counter-push.
Zealots and sentries are key. m/m focusing the colossus will get shredded by zealots. m/m focusing the zealots will get shredded by the colossus. Sentry shield helps mitigate some of the damage, and force field helps prevent their kite.
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How the fuck do I beat terran as zerg. I can take out toss and ZvZ usually works out, but Terran stomp me almost every time. I've been trying to just knock down the front door with banelings recently, but even that doesn't go very well. Nidusing into their base can help sometimes, but usually by the time the nydus is up they have an expansion and i'm not hurting their economy as much as i need to.
Do I just need to tech directly to hydras? -
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5 practice matches down!
I was feeling very discouraged with 3 losses in a row, but then I wont the next 2. I seem to have settled on Protoss first. I seem to get them more the other races. And well placed colussus seem to rape m/m/m.
Now it tells me i have 10 more practice matches... Oh well, I need the practice.
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