Why Ensemble and Pandemic Closed
by Chris Faylor, Mar 15, 2010 10:20am PDTWith both Ensemble Studios (Age of Empires, Halo Wars) and Pandemic Studios (Mercenaries, The Saboteur) having shut down across the past year, veterans of both took the stage at Game Developers Conference 2010 to explain what went wrong.
"The reality is that every single game we shipped took twice as long as we said it was going to take, and cost twice as much to make," said Ensemble's Paul Bettner, as relayed by Eurogamer. "We were simply too expensive."
He added that "everyone was a workaholic" at Ensemble, noting "as an employee, and later as a manager, I didn't take a stand. I just kept hoping for that next high."
It's an industry-wide problem, Bettner explained. "This is a horrible vicious cycle. We burn out all our best people. We destroy these precious artists, we wreck their families and we sacrifice their youth. So they leave, and they take all their experience with them."
Former Pandemic employee Carey Chico pointed to similar issues, as the now-defunct studio also had problems hitting milestones on time and within the budget.
"We got our own money," he explained. "That was probably the beginning of the fall...When you have your own money, what happens is that you have to maintain your own accountability internally, and if you don't have that, you just f**k everything up."
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Comments
We expect our traditional performers to play a concert every night for 6 months straight don't we? How many music groups dissolved or became over bloated and expensive (cough... GnR...) I do feel for them don't get me wrong, it sucks to have put your heart and soul into something only to have it discarded so easily but damn man, you were kind of living the dream, there are a shitload of people MORE than willing to put in that kind of work, regardless of the outcome, just like the millions of garage bands out there hoping to "make it big" someday.
The Saboteur was a pretty good game, not my cup of tea but I could see playing it on a console just not on a PC and my kid LOVED mercs2.
I played a little of the first mercs and was pretty impressed with the Panmunjom level, it was cool to finally be able to step over that invisible line
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Sounds like what the Army / military as a whole is going through thanks to repeated deployments. Except, you know, without the PTSD.
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Coders and Artists FTW.
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To further the insult they where most likely paid to take the blame and take the eye off the publisher and put the blame on themselves for "working too hard"?! what foolishness is this?
That's like the magic bullet theory that killed JFK.
Anyway whoever believes that let me know, I have a bridge I want to sell you.
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And of course, everyone focuses on how difficult it isto estimate (which it is), and nobody focuses on how obviously unrealistic the milestones are.
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George, willing to comment on that?
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