Evening Reading: Capcom Fight Clubs
by Brian Leahy, Mar 10, 2010 5:00pm PSTMy favorite event at any show is the inevitable Fight Club held by Capcom to show off Super Street Fighter IV (and other titles). There's great food, free drinks, and Street Fighter. Now, the quality of player isn't too high at these events unless they are open to the community (I got destroyed at CES 2010), but it's always fun to see friends and talk SF.
Last night, Capcom finally revealed Hakan. Long-rumored, he was the final character in the set of 10 new brawlers for Super. I'm really surprised no images leaked, but wow. He is ridiculous, hilarious, and well-oiled. He's a lot of fun and tricky, much like El Fuerte.
This morning, I was caught playing the iPhone version of Street Fighter IV in line at Starbucks by SFIV producer Yoshinori Ono, who had stepped into line behind me. We shared a laugh and he thanked me for purchasing the game. I thanked him for making SF4. Only a few hours earlier, I had interviewed him at the event, which I'll be posting some time next week.
I also tried to get Seth Killian to admit that Capcom is working on new PSN and XBLA re-releases for games like Street Fighter III 3rd Strike and more. He wouldn't budge. The man is a rock. Dudley is awesome, by the way.
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In reply...
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Wasn't too bad, though I'm sure I'll take that back tomorrow.
I drank 2 pints of water before the run and 1 pint afterwards. Is that enough?
For the last few minutes, my right foot was a bit numb. Is this something I should worry about? Bad blood flow or should I get checked for diabetes? I know nothing about this stuff.
It was pretty fun though, can't wait until I look like The Hulk.
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are you actually a cheetah?
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The 5870 is equal to the gtx470 and trades blows with the 480 at times.
Nvidia's cards have better min frame rates.
Nvidia destroys ATI in the Heaven benchmark when you turn on heavy tesselation, but reduce that even a tad and ATI smokes Fermi. This is also the benchmark Nvidia has been crowing about, but it's pretty artificial.
The 5870 is generally faster than the gtx470. In some places it trades blows with the 480, but overall the gtx 480 is fast than the 5870.
The 5970 is the top card, beating down the gtx 480.
*There is a ton on info here, so excuse me if I got some of it wrong.
Whats not known is how well Fermi overclocks, because the ATI cards are champs. A 5850 can overclock well past a 5870 and a 5870 can do the same. If Fermi can't overclock...well.
Price, price, price. That's the question.
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i found it really amusing and accurate sometimes. anyways when i got home i threw together a page to do it and let you share the results a little easier: http://jasonpaladino.com/mycd.php
there is just some weird shit out there: http://jasonpaladino.com/mycd.php?id=63
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Guys. Please post pics of your setups. I need some ideas. Currently I have everything jammed on top of my dresser and it looks like shit. I have a wall mount coming for the tv but I don't know what I want to do with the electronics.
Here is my mess. http://www.shackpics.com/files/100_6218JPG_f6s39yue6fcsufytmhh9.jpg
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This game owns!
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Presentation:
Top notch. Everything is so ridiculously smooth especially the interface. I'm probably one of the few that actually care, but the menu system is a treat to use with its silky smooth transitions. The 3D itself is flawless so far though. No strange pop-ins, shadows clipping, model clipping and the other various minor issues that we as gamers seem to be willing to ignore for the most part these days. A lot of hours when into this game to make it technically flawless.
Battle system:
Starts off a bit slow but quickly ramps up. This is one of the more difficult Final Fantasy games, and I would attest to the fact that your HP always starts off full as allowing them to better balance the battles. I noticed that I use potions and cures and such far more often in battles compared to previous FF games so the fact that the game doesn't make you heal up yourself after each battle seems like a worthless complaint to me.
Corridor Complaint:
Somewhat valid but far from the game breaker so many seem to make it out to be. It's really not much worse than the Mass Effect series is in this regard and people never seem to mention as a flaw in those games. The only difference is at least Mass Effect let you play Choice Your Own Corridor. FFXIII does for the most part just auto transition you into the next one so I can see the issues people have with that. Fortunately, as I expected this keeps backtracking to a very minimum. It may be 20 hours of corridors but so far all of them have been full of eye candy with various things going on and the next map is usually very different from the previous so it's not just recycled content. Open worlds might be nice and all but you usually spend 20 hours backtracking through the same 5 hours of actual content multiple times.
Music:
Pretty damn good
Biggest Complaint:
Lack of towns. Would have been a nice way to break up the beginning of the game for sure. Right now the game seems like one very long and continuous mission. Being able to mill around towns once and a while would have greatly improved the game.
Biggest Surprise:
How wrong the description of the game being battle -> battle -> cutscene -> battle. So far there has been plenty of exploring in between...even if it is exploring corridors.
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First image from the series. It's at the very beginning so not spoilery or anything.
http://winter-is-coming.net/2010/03/first-promo-image-from-thrones/
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I decided I wanted to see a bunch of non-fiction books from the Ancient era: I just click Non-Fiction, then Custom and set the range from BCE to about 1000 or so and boom. Bunch of recommendations. Sweet.
http://thegreatestbooks.org
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What the fuck?
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Fuck me it's difficult though. I'm up to The Catacombs, looking for a copper egg or something for Pharod and I'm pretty sure I've searched everywhere with no luck. I've done the bit with the Dead Nations or w/e, where you have to have the Silent King release you and now I'm just wandering around looking for places I haven't been.
I'm finding the combat difficult. Is there anywhere at all I can buy some armour? I looked around all the merchants in the Hive and i'm still clad in my loin cloth or w/e, so i'm thinking that has something to do with why i'm getting the shit kicked out of me by groups of any more than two enemies. Morte is pretty much saving my ass at the moment because he can take a beating and most of his attacks tend to make contact, whereas I may miss over half my attacks depending on the enemy :-(
Which is another thing. My character screen says I have 4 unused weapon proficience slots which i'm guessing means i'm gonna be pretty crappy with whatever weapon I use (currently a battle-axe of quality) until I find a way to gain proficiencies?
I raised all of my stats by a point or two and raised my Wisdom and Intelligence a lot, and put a couple more points into strength.
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What other bands have cute pale nineties brunettes like this?!
http://www.youtube.com/watch?v=moAIaLbcKb0
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I like so far.
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Amazing 60 minute beatbox set by Beardyman. He does all kinds of original shit as well as covers of Aphex Twin, Ol' Dirty Bastard, Chemical Brothers, Ray Charles, and others. My favorite is the reggae/drum'n'bass mashup starting at 36:00.
http://www.youtube.com/watch?v=qciVXUHTN10
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REDDER -- http://www.newgrounds.com/portal/view/529992
I saw this pop up on all the sites I check for flash / indie / etc games, and yeah, there's a reason everyone put up a story about this game. It is good. I just spent ... I don't know how long picking up 11 of the 24? 27? gems that I'm guessing are needed to power my space ship. It looks like I've explored maybe 2/3rds of the map and I'm going to be playing more after posting this.
At it's core, it's just a simple platformer, with one major puzzle element. There are red/green switches that enable/disable the corresponding colored blocks. I saw someone comment that it was similar to a Zelda dungeon, and I guess it is... one large Zelda dungeon, but minus the monsters and more environment traps/tricks. I do have to say that the "level" progression is designed quite well, the puzzles get progressively harder, but by adding one simple piece at a time, and though touching any of the traps/bullets causes instant death, there are more than enough save points around so you only lose a little bit of progress when you die.
REDDER is by dessgeega (on newgrounds) who you might recognize as Anna Anthropy / Auntie Pixelante from other games. I'm almost sure I posted When Pigs Fly before, but can't seem to find it in post history anywhere, but here it is: http://www.newgrounds.com/portal/view/505307 When Pigs Fly is a lot harder than REDDER.
The music deserves a note too, it's quite good. Amon26 did a great job.
flashgametag
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