OnLive Launching in June, Pricing Detailed
by Chris Faylor, Mar 10, 2010 10:50am PSTGame streaming service OnLive will launch June 17, offering PC and Mac owners the ability to play games remotely through their web browser at $14.95 a month.
Between a dozen and twenty-five titles will be available at launch, OnLive executive Steve Perlman told VentureBeat. The company has partnered with various publishers including Electronic Arts, Ubisoft, 2K Games, THQ and Warner Bros. to offer subscribers a selection of titles including Mass Effect 2, Assassin's Creed II, Borderlands, Dragon Age Origins, Prince of Persia: The Forgotten Sands, and Metro 2033.


However, that $14.95 per month fee "does not include the purchase or rental of games," according to the company, which has yet to specify purchase or rental prices.
A break from the traditional mold, OnLive doesn't require players to download or install games. Instead, processing is handled externally by OnLive's servers, with visuals streamed to clients through a browser plug-in and their inputs piped back to the server.
The company vows that latency is not an issue, so long as your internet connection is up to snuff, due to the proprietary technology it spent over eight years developing. It previously specified that a 1.5 megabit per second connection would be required for standard definition visuals, with 720p requiring a 5 megabit connection.
Initially, the service--currently in closed beta testing--will be available in the United States. The MicroConsole TV Adapter, which allows the service to be used on a television without the need for an accompanying computer, will ship later in the year.
Discussing exactly what that monthly service fee provide, the company explained:
Included in your monthly service fee are OnLive-exclusive features such as instant-play free game demos; multiplayer across PC, Mac and TV platforms; massive spectating; viewing of Brag Clips video capture and posting; and cloud-saving of games you've purchased-pause, and instantly resume from anywhere, even on a different platform."Also included in the monthly service fee are features you'd expect from standard online games services such as gamer tags, user profiles, friends, chat, but with a twist: everything is live video. You'll be friending through multiplay, Spectating, Brag Clips, or by flipping through video profiles of friends of friends of friends. OnLive is delivering the first instant video-based social network. It's really cool.
Once you are on the service, instant-play, top-tier, newly-released games will be for sale and for rent on an a la carte basis. Specific pricing will be announced as games are released, so you'll hear about the pricing of the first games by E3, but needless to say, we expect them to be offered at competitive prices. Games are always updated with the latest versions, and purchased game add-ons are playable instantly.
Registration for OnLive is now open over at the official site, with the "first qualified 25,000 users" to successfully register getting their first three months of service free.
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Comments
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When the games are tied to a subscription service and become inaccessible if you unsubscribe, *every game is a rental.*
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gaming pc - cost efficent last 4 years - about the same
but if onlive looks top end the whole time like close to that of a 2000$ new gaming computer, each year every year, i'd be a midrange gaming pc price ,for a top end performance pc, with added portability (bring to any tv with broadband, pc/mac with broadband. Making even hotel broadband be able to play all your stuff at top end performance, with just packing a small box. So it trumps a pc in portablity for the price, but lacks the clearance discount route of most games, but it could have superior performance for the money from the get go, and remain with superior performance than you could get without a 2k computer which could be key.
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All other issues aside, its 5mbps for 720P.
Remember 720P is not full HD. We play a lot of games at a higher resolution than 720P now.
But here is the real issue:
More than one person in the house? Suddenly that's 10mbps or a group of friends? (Lets say 4) Thats 20mbps and remember that 20mbps needs to be stable.
Also to top it all off a constant 10mbps is going to eat into any quota you have.
As much as it might be nice in ways, at the moment the graphics wont be phenomenal (since its 720P), it'll cost you more on bandwidth and you'll be unable to LAN with your mates.
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Please, if your gonna buy this, dont spend it buying crappy console games that you could easily have gon out and bought a 360 or ps3 for. itll be a WASTE OF YOUR TIME AND MONEY.
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The Head Honcho talking about the service...latency...costs.....hardware.......it does seem like they are trying to run a profitable business from the get go which is admirable.
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But people that like to play games with an "optimal experience" (lag-free, high res, and no compression artifacts) will stick with gaming PC's. At $180 a year just to pay for privilege of being able to buy/rent games, that just sounds crazy to me. I'd rather go ahead and spend an extra $100 on upgrades and have a lifetime ownership to a game and, like I said above, an optimal game playing experience.
Also, ve3d says that if you cancel your subscription you lose all the games you bought. What if you rejoin a few months later? Do you have to rebuy those games?
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It will be interesting to see what comes of Dave Perrys work on a similar product/company.
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$15 a month is $180 a year. A gaming machine built today will most likely last about 3-4 years, making the cost of OnLive around $540-720 in that same timeframe.
I would rather just upgrade my PC and get the bonuses of a better sound card, video card, blu-ray burning, etc.
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Microsoft owns the term "gamer tag". OnLive is getting sued.
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....
The demo's are very free when I have to pay $14.95 to get them now are they.
This is going to die worse than Divx did =/
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http://www.daleisphere.com/wp-content/uploads/image330.png
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Also, paying $15 a month just to have access to purchase games that don't have a pricing model and that you probably won't actually "own" seems suspicious.
It worries me though, all this internet-connection-required-all-the-time is bound to take its toll on ISPs. Quota'd bandwith here we come (if we're not there yet).
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