Steam Coming to Mac in April, Portal 2 This Fall
by Chris Faylor, Mar 08, 2010 10:17am PSTAfter some heavy-handed hints, Valve today confirmed that it will be bringing its previously Windows-only digital distribution platform Steam to the Mac in April 2010.
Said the company: "Steam and Valve's library of games including Left 4 Dead 2, Team Fortress 2, Counter-Strike, Portal, and the Half-Life series will be available in April."
Future Valve games will hit PC and Mac simultaneously, beginning with Portal 2.
Both PC and Mac versions will be bundled together, meaning that buyers get both editions of the game for the price of one--a feature that Valve calls Steam Play. Furthermore, games with support for Steam Cloud server-side save storage can be started on one platform (say, PC) and continued on the other (in this example, Mac).
"We looked at a variety of methods to get our games onto the Mac and in the end decided to go with native versions rather than emulation," said Valve's John Cook, explaining:
The inclusion of WebKit into Steam, and of OpenGL into Source gives us a lot of flexibility in how we move these technologies forward. We are treating the Mac as a tier-1 platform so all of our future games will release simultaneously on Windows, Mac, and the Xbox 360. Updates for the Mac will be available simultaneously with the Windows updates. Furthermore, Mac and Windows players will be part of the same multiplayer universe, sharing servers, lobbies, and so forth. We fully support a heterogeneous mix of servers and clients. The first Mac Steam client will be the new generation currently in beta testing on Windows.
"Checking in code produces a PC build and Mac build at the same time, automatically, so the two platforms are perfectly in lock-step," added Portal 2 lead Josh Weier. "We're always playing a native version on the Mac right alongside the PC. This makes it very easy for us and for anyone using Source to do game development for the Mac."
Update: Valve has provided us with a few more details on Steam Play:
[Steam Play] will allow Mac gamers to play against PC gamers and -- for our games and any of our partners who are interested in using the feature -- be able to obtain any game they purchase on either system without the need to purchase two copies. So, for example, if you already own Left 4 Dead 2 on the PC you won't need to purchase it again for the Mac.
Update 2: Unsurprisingly, Valve's official blog offers word that the original Left 4 Dead will be joining Left 4 Dead 2 and everything else that the company is bringing to Mac.
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WHOOO!!
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I thought she would be thrilled about this and at first when I told her she was.
Then when she asked 'so I don't need windows all my games will work with Mac'.
I said not quite just a few games like L4D and TF2 and maybe more games in the future will work with Mac.
She then said 'so if I want to play Borderlands or Bioshock 2 etc. I will still have to boot into windows. WHAT THE FUCKS THE POINT.'
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There are a ton of crappy ports for the Mac. Many of which use Cider that just straight runs a Windows exe in a Mac bundle
However, Valve simultaneously developing games to the Mac is just showing by example that the Mac is a viable gaming platform for developers to code for. They're also showing that OpenGL has caught up to Direct3D and you can develop a game engine just fine with it.
This isn't only about a few extra Source engine game sales on the mac. What Valve is about to do is to create an awesome, tested, and proven platform for finding/buying games on the mac. Something that has never really existed.
It will now be MUCH easier to justify creating smaller/indie/casual games on the mac. They will have a significantly better chance to make it onto people's computers.
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I think this will open Valve up to making far more 'casual gamer' sales in the short term, as Mac is (obviously) not a traditional gaming platform. Anyone with a recent intel Mac will be able to run, say, World of Goo very comfortably, leading to more future sales when their hardware is a bit beefier.
Even if people work on Macs, they may see what else is available on Steam and still build a Windows PC for 'serious' gaming at home.
There is no down side for Valve in this.
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/applause
=(((((((((((((
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I hope this means that there's going to be some overhauling on the Windows side of the Source engine.
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As in, I have a Steam account with every Valve game ever made probably, and a Mac alongside my PC. Can I log in through Steam on the Mac and download/play the Mac versions of these games? Or do I need to repurchase the Mac versions?
Either would make sense - if they let you use the same game in both places then they have a good head start on the Mac gaming market and more computers running Steam. If they don't then it would mean more money for them potentially as people repurchase games.
Of course your Steam account only works on one Windows machine at a time, yet they mention Steam Play above. So I dunno - it would be a neat compromise if they let long time Steam users pay some fee and get the Mac versions in some promotional window.
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