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BioShock 2 Multiplayer Matchmaking Detailed

by Alice O'Connor, Jan 28, 2010 11:00am PST

2K Games has released a short BioShock 2 Q&A detailing the workings of the subaqueous shooter sequel's multiplayer matchmaking, including the revelation that it does not support LAN play or dedicated servers on any platform.

There is always a finite amount of time for the development of a game. Bringing Multiplayer to BioShock was a daunting task between the tech (there was no multiplayer support in the codebase from the first game) and the expectations of the community. Either you try to do everything and so nothing feels finished or you focus your efforts to do a smaller number of things really well like an accessible online experience. We chose to spend the time we had creating a solid game foundation and unfortunately that did not include LAN play or dedicated servers.

Players on all platforms must rely on matchmaking to find games, though there is an option to form private unranked games with friends. 2K says there will be no support for 'kicking' players as "we felt like it often leads to more unfair kicking than fair kicking."

BioShock 2's multiplayer is handled by external developer and Unreal Tournament series contributor Digital Extremes, with modes including 'Capture the Sister.'

BioShock 2 arrives for PC, Xbox 360 and PlayStation 3 on February 9. 2K recently announced it is "scaling back" the PC version's DRM due to fans' negative reactions.





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  • I love this quote FTA: "Either you try to do everything and so nothing feels finished or you focus your efforts to do a smaller number of things really well like an accessible online experience."

    Yeah.. an accessible online experience with matchmaking that will surely find low latency public connects (yeah, right) which will end up being wide open for hackers, griefers etc, to have their way with no option to kick the problem clients. Why even bother with anything other than private matches at that point? But even then, you couldn't be bothered to implement LAN / system link so these private matches could be had in an enjoyable zero latency experience. Accessible MP indeed, as in, a "stickman in wheelchair" emblem on the box.