The whole issue of pricing poses one of -- if not the -- big roadblocks in the system. Over Christmas I was reminded of how out of whack it is in the TV world. To catch up on a single missed episode of a TV show costs $3 if you want to see it in HD. It's hard to see the value in that when it was originally broadcast for free, will most likely be shown again as a rerun, and if I set my DVR I can get it to watch whenever I want.
Games, though, pose a different value proposition. At a store my $50 or $60 bucks gets me a box, manual (though not much of one anymore), and a disk but, let's be honest, what's that really worth? The value is more perceived than real. When it comes down to it I'm mostly paying for the content and the rest just happens to be the delivery method.
Download is just another way of getting the game. That puts digital distribution as merely the latest frontline for the real battle of whether the $50-$60 game model holds the future for a growing video game business. Or for that matter, is it even sustainable?
Here's what was sustaining us today:
- Blood Bowl hits 360 and boxed PC copies in January
- iPhone gets Plants vs. Zombies in January
- Latest Divinity 2 trailer shows off dragon flying combat
Ladies, how do you feel about a Chinese shopping center that has a special parking lot for women motorists with wider spaces?
It had evidently grown a little long in the tooth but still an iconic passing with Tavern on the Green closing after New Year's Eve
If you ever need to stop someone making their getaway on a scooter smack 'em with a bicycle
All this British man who had his kitchen stolen had to do was check eBay to nab the thief and get his stuff back